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Pretty Little Assets

Multi Object Editing - Select and revert any number of prefabs at once. UnityEditor Independent Implementation - Uses. NET Reflection so that prefab reverting can be called from any application build. Verbose Output - Output available for all attempts prefab reverting.

Custom Editor - Shows green text for Greenfab prefabs in Unity hierarchy. Works with Unity Prefabs - Doesn't impede the usage of regular unity prefab functionality. Here is a few samples of it in action. MichaelKatic , Feb 15, Small Update I added a few more changes today. Auto Top Anchor - Prefab Link component is now automatically pushed to the top of the components list, right under Transform.

More Formatting - Just some changes to the layout to make this a little less obtrusive. Project View Reverting - Added some conditions where it let's you revert and apply in the project view menu. If the target is equal to the object being inspected then the "Revert" and "Apply" buttons are grayed out.

Blender 2.8 modeling "PRETTY LITTLE THING" chair

MichaelKatic , Feb 16, I added some cute little green icons. I still have not figured out how to override the prefab icon in the project window. The guy who made this said he used a hack to draw over the folder icons. MichaelKatic , Feb 17, I have finally been able to get undo working for all functions.

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This was pretty important since this could destroy tons of prefabs at once if you're not careful. The only thing not working is the Apply. I am temporarily using the UnityEditor apply and apparently it doesn't play well with undo. I will soon replace this with my reflection revert flipped around, then undo should work fine. Souce and Logo Back again. Even though this thread is still locked and awaiting moderation. Source is now available on GitHub. It's missing my ExtensionsMethods right now. I'll add a repo for that later.

Here is the logo I threw together. Dec 30, Posts: I want to experiment with it, but the github doesn't have a mention of any licensing terms, so I don't feel I can check it out. Would you be willing to choose and apply one of the "open source" licenses for this? Either way, what's your expectations on various developer's ability to use your plugin? MichaelKatic , Feb 20, It's free for now, while it's in beta. MichaelKatic , Feb 21, Better Prefab Target Handling The power of the prefab re-targeting comes with great responsibility.

Cleaned up the way target references are handled when adding the PrefabLink component Also, better linking when when turning a GameObject with a PrefabLink into a regular prefab. Added a button for creating a new prefab if one does not exist. This pops up the file save prompt and handles the linking after it's saved.

Here is an overview that shows each of these 3 changes. One of the changes required some code that is not the most scaleable and currently wont work on project with thousands of prefabs. I needed to update the instances of a unity prefab after it's created and only have a reference to the prefab. Unity doesn't manage prefab instances so in the PrefabUtility there is no method that returns instances of that prefab.

Later, we're probably best off to create our own structure to track these references so we can be super fast. Here is a link to the slow code The new updates can be downloaded here. MichaelKatic , Feb 24, Multi-Prefab Creation You can now create multiple prefab at once using the create prefab button. All you do is: Select multiple game object in your scene Click "Create Prefabs" Select to "Skip Prompts" save all with default name or "Show Each Prompt" select location for each prefab.

Here is a preview: MichaelKatic , Feb 26, Also, targeting GameObjects in a scene has always been a thing but I've not showed it off. One of the advantages this tool has is that you do not have to revert or apply from a prefab in your assets folder, you can target any GameObject anywhere. Here is an example: MichaelKatic , Feb 28, I've added an "Advanced" dropdown with some extra settings that have come in handy for development.

You can now choose if you want to update names of prefabs being changed or not with the "Change Names" toggle. For this I added a couple of toggles that switch the background logic. It does a super deep delve into each GameObject and it's Components to compare all the accessible fields and properties.

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Of course it only does this if there isn't an overloaded Equals implemented already. You can see the PrefabLink component for example. Also, things are getting pretty complex so we've included some better debug output and a toggle for Verbose. Game Object Deep Value Based Equality Checking and Verbose Output Lastly, this deep checking can be expensive so I've included the option to turn it off and to manually check for object changes.

Manually Check if Prefab is Dirty to Save on Performance One thing I've still not done with all these new features is add persistent saving. It can be really annoying changing the settings all the time but I will do my best to get that in soon. The latest Unity Package can be downloaded here.

As always if you have input feel free to speak up. Would love for some more ideas. MichaelKatic , Mar 5, Maxing out your k only makes sense if you are planning to retire poor. A k eliminates your control over the assets, only allows you to invest in mutual funds that are expensive and gets taxed heavily, and if your planning on retiring rich, you will actually be in a higher tax bracket when you retire because your loose your mortgage deductions and dependents Hopefully. I do put into my k for my employers match, but beyond that I put the rest of my money into assets that the government pays me in the form of tax credits and tax incentives to obtain.

It is fair to say there are many ways people can reach this goal, so if you feel your strategy is better, perfect! The one thing I will clarify is you comment around investment choices within a k plan.

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Each company has a different plan, and has different options offered to their employees. I have seen plans that only allow mutual funds to plans that allow stocks, ETFs and funds. Plan options are up to the employer and how robust of a k they want to offer their employees. Nick, can you list here or email me a k plan that allows stocks? I can see how having assets like rental properties and ownership in one or more businesses can really benefit over time.

Takes risk and being disciplined not to throw money away into wasteful things. I believe that business equity and non-home RE are illiquid assets and are non-correlated with public markets. Being difficult to get into and out of rapidly protects the holders from speculators. Being a landlord is very difficult and buying into a business can be to expensive and risky.

What public assets behave the most like business equity and RE. Stocks are a mixed bag. I like how you can build a 30 stock motif inexpensively, instead of having to put my eggs in one or two stocks. This article is so true. In , I invested in my first rental property and while still working full-time, I accumulated 9 investment properties including multiple apartment buildings. In addition, in , I took a risk and bought stocks when the DOW was around I am by no means a billionaire and make around what my previous salary was when I worked full-time, but my quality of life has increased fold and the workload has drastically been reduced.

I did start off on the right foot by going to college and got a decent job in the IT field, but I used that as a stepping stone to have the financial freedom that I now have today. Could you give me a little more info on how you got into your first rental property investment? Did you get a second loan apart from your primary residence loan to purchase a new property to rent out?

Or did you invest in REITs? Thanks for any info! I highly encourage everyone to read this book. Please let me know how i can follow your foot steps? I love your story. Is great that everything work out your way. Personally I think is good to take the risks and be financially free. I have a question and I know it is a little too late from the date this article was published. What types of accounts would support that? I like the beneficial details you give you with your posts.

Fine luck with the next! I like what you guys are up too. Such clever work and reporting! Carry on the excellent works guys I have incorporated you guys to my blogroll. Good article, I am also new at all this and looking for asset building investments. Also a real good retirement account would be good to have too.


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Eric great job, I wish i was like you. Wish i can learn more from you. The content contained herein is for informational purposes only and is not a solicitation or a recommendation that any particular investor should purchase or sell any particular security. Motif does not assess the suitability or the potential value of any particular investment. You are responsible for understanding the risks involved with investing in securities and for all investment decisions you make. Investments in small cap companies and companies within a particular sector involve additional risks unique to those companies which you should be aware of before making any investment decision.

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