Instruments of War (Warlock Sagas Book 1)
He holds himself to the highest standards whether dealing with friend or foe. And he values honor above all. The year is AR, and Cygnar has been sorely pressed by its enemies both at home and abroad.
Instruments of War (The Warlock Sagas #1) by Larry Correia
In Caspia, the conflict with the Protectorate is about to erupt into full war with the looming invasion of Sul. The Cygnaran military is desperate for soldiers with the skill, strength, and bravery to take up the devastating galvanic weaponry of the new Storm Division. When marine private Oliver Chadwick Gardenier is killed in the marine barrack bombing in Beirut, somebody who might be Saint Peter gives him a choice: Go to heaven, which, while nice, might be a little boring, or return to earth.
The Boss has a mission for him, and he's to look for a sign. He'll choose the mission. Unfortunately, the sign he's to look for is "57". Which, given the food services contract in Bethesda Hospital, creates some difficulty. Eventually it appears that God's will is for Chad to join a group called Monster Hunters International. Take a short journey to adventure with Iron Kingdoms Excursions! Each season features six volumes, each containing three very short tales about the people, creatures, and machines of Immoren. The Season One Collection gathers all 18 previously released tales from the first season of Iron Kingdom Excursions into one book.
The Iron Kingdoms is a land dominated by mighty warcasters, arcanists who command the terrifying war machines called warjacks.
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While these epic figures lead armies and shape the futures of their nations, other powerful individuals, no less skilled, forge their own destinies in steam and steel. Have you ever seen a planet invaded by rampaging space mutants from another dimension or Nazi dinosaurs from the future? Don't let this happen to you! Rifts happen, so you should be ready when universes collide. Rated "Number One in Customer Satisfaction" for three years running, no claim is too big or too weird for Tom Stranger to handle.
Jake Sullivan is a licensed private eye with a seriously hardboiled attitude. He also possesses raw magical talent and the ability to make objects in his vicinity light as a feather or as heavy as depleted uranium, all with a magical thought. It's no wonder the G-men turn to Jake when they need someoneto go after a suspected killer who has been knocking off banks in a magic-enhanced crime spree.
In the aftermath of the Cygnaran civil war, warcaster Allister Caine has become a fugitive, hiding out in a backwater town where little ever happens. Until the bodies start piling up, and Caine is accused of murder. And Caine can't be entirely sure he's innocent. Five days after Owen Zastava Pitt pushed his insufferable boss out of a 14th story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer.
It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Some of them are evil, and some are just hungry. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. Allister Caine has always been an enigma and an outsider among the warcasters of Cygnar, but few are privy to his true motivations or his complicated past. Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war.
Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.
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Three men who would be king threaten to sunder a kingdom, provoking a war that will drown its lands in blood. In the beginning, great power is only great potential Renowned for both martial and arcane skills, the mighty warcasters of the Iron Kingdoms possess the unique gift of bonding with and commanding mighty warjacks on the field of battle. Yet despite their inborn abilities, these powerful soldier-sorcerers began as novices, forced to harness their talents in rigorously structured military training programs or through the brutal crucible of battle.
Artificer General Sebastian Nemo has faced myriad dangers while serving his king and kingdom, but none so fascinating and sinister as the Convergence of Cyriss. In the wake of an unprovoked attack on the Cygnaran town of Calbeck, Nemo and his forces hasten to confront the strange clockwork soldiers and machinery led by a young warcaster prodigy named Aurora, Numen of Aerogenesis.
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Michael Valentine, veteran and former member of an elite private military company, has been recruited by the government to conduct a secret counter-terror operation in the Persian Gulf nation of Zubara. The unit is called Dead Six. Their mission is to take the fight to the enemy and not get caught. Lorenzo, assassin and thief extraordinaire, is being blackmailed by the world's most vicious crime lord.
His team has to infiltrate the Zubaran terrorist network and pull off an impossible heist or his family will die. Professor Viktor Pendrake is a legend in his own time and is the foremost expert in extraordinary zoology. His research demands he place himself in peril to directly observe and interact with his subjects, a peril his assistants must endure as well. Bookish Lynus Wesselbaum is the picture of a scholar-in-training whose days are often spent sifting through the vast stacks of tomes within Corvis University. As a warcaster, Stryker leads the armies of Cygnar and commands the power of the mighty steam-powered automatons known as warjacks.
Chosen by his king to liberate the conquered lands of Llael from Cygnar's long-standing enemy, the Empire of Khador, Stryker finds himself forced to work with one of his most bitter enemies - the exiled mercenary Asheth Magnus, a man to whom Cygnar's king owes his life. Taryn di la Rovissi and Rutger Shaw: Two hard-luck mercenaries looking to make a clean break from the flagging war in occupied Llael With the forces of Khador massing for another surge south into Cygnar and the Thornwood Forest, Taryn and Rutger are forced to take a dangerous escape route before borders close for good.
Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or their undoing. Age of Monsters is a collection of 23 stories focused around the theme of strange creatures in the vein of Pacific Rim , Godzilla , Cloverfield , and more. The anthology opens with a foreword by Jeremy Robinson, author of Project Nemesis , the highest selling Kaiju novel in the United States since the old Godzilla books - and perhaps even more than those.
Age of Monsters features authors that are perfectly suited for writing larger-than-life stories. Makeda , Supreme Archdomina of House Balaash, is known throughout the Iron Kingdoms for her leadership of the mighty Skorne Empire, but it was not always so… Before the coming of the Skorne Empire into the west, Makeda was little more than the second child of a great house, but through her will, determination, and adherence to the code of hoksune, she rose above all others.
For the first time the secrets of both Makeda and her people are revealed in the tale of their epic struggle for honor and survival in Instruments of War. A novella of the Iron Kingdoms. Larry Correia is my favorite author, but this book isn't my cup of tea. That said, it is exciting, peppered with a bit of very dry humor, and vivid.
In the few respites we are afforded we enter her mind. See the conflict of Skorne life; the honorable thing is to topple the weak. In doing so will she weaken the family army she has served her entire life? If only she could commune with the exalted dead. Her grandfather would know what to do. Perhaps the Skorne can purify you through pain as they do their own warriors… Sep 06, A. I've read a single book by Larry Correia before, and loved it. This book was not up to that high standard.
It wasn't a bad book. Everything was competently written, and as others have said, he gets across a very alien culture and the desire to achieve alien ideals in a convincing way, but there really wasn't much going on plot wise for me. I felt it was very much: Sure, things happened inbetween, but I feel between the short length of the novel, I've read a single book by Larry Correia before, and loved it. Sure, things happened inbetween, but I feel between the short length of the novel, and the amount the author had to cram in, a good novel was lost, sacrificed on the altar of a mediocre, churned out novella.
A real shame, however the writing and my own interest in the subject matter kept me going. Apr 19, William Adams rated it really liked it. For a short novella, Larry Correia manages to fit quite a bit of quality material into such a small space. Granted, this is hardly highbrow literature, but that's not what you came here for is it? Correia focuses on a series of episodes in the early life of one of Immoren's most influential and powerful women, Makeda of House Balaash.
The story is fast paced, the action is easy to follow and full of descriptive imagery and those familiar with the game will be able to follow it from an in-game p For a short novella, Larry Correia manages to fit quite a bit of quality material into such a small space. The story is fast paced, the action is easy to follow and full of descriptive imagery and those familiar with the game will be able to follow it from an in-game perspective as well. Correia highlights the importance of honor and tradition in the fascinating culture of the Skorne, and honestly made me interested in the race like never before.
All in all, this initial release from the Skull Island's project exceeded my expectations for what a wargame-inspired digital only novella could be Apr 15, Mr. Matt rated it really liked it Shelves: I struggled with this book at first.
The author was introducing a brand new world to me and I had very little back ground in his milieu. I had a feeling that it was based on some already conceived world Warhammer, maybe and I wasn't familiar enough with that world to slip in to it comfortably. The good news is that by pushing on I discovered a pretty darn good story.
Larry is fast becoming one of my favorite authors. The action was good, the writing brisk, the characters well formed. All in ju I struggled with this book at first. All in just a few short chapters. In fact, maybe that is my biggest knock on the book. It was over all too soon. I am looking forward to the next book in the series. I'm looking forward to Larry's next book.
Oct 09, Rick rated it really liked it Shelves: This was a great biography of sorts for Makeda. Being very familiar with the character from the gaming books I found this book very interesting. Not only did it tell a lot of Makeda's back story but it also filled in some information about the Skorne's internal conflict before the arrival of Vinter.
This was hinted at in the game books but the story of Makeda and her brother hadn't been fully explored like this. I am really enjoying all of the Iron Kingdoms fiction so far, this one definitely lef This was a great biography of sorts for Makeda. I am really enjoying all of the Iron Kingdoms fiction so far, this one definitely left me wanting a follow-up since the arrival of Vinter was mentioned just at the very end of the story. That is saying a lot because I was never a big fan of the Skorne in the game books. This story really brought their race alive for me and piqued my interest.
I am definitely going to read some longer works by Larry Correia as I have only been impressed by his shorter works in the Iron Kingdoms settings so far. Apr 15, Barbara rated it it was ok Shelves: Competently written but fairly standard tropes - warrior culture, honourable by standards of the society protagonist the younger sibling of insecure heir, younger sibling required to defeat older brother to save family honour.
It is deftly done with no wasted words. Nothing particularly novel, except that the author manages to make us sympathise with the ideals of the main character, which are more than a little gruesome and barbaric by our standards. My problem with this is I expect more than Competently written but fairly standard tropes - warrior culture, honourable by standards of the society protagonist the younger sibling of insecure heir, younger sibling required to defeat older brother to save family honour.
Instruments of War
My problem with this is I expect more than just competent writing from an author as good as Larry Correia. I understand this novella gives the back story for a key character from a series of novels. Perhaps if I was familiar with that series this would have more meaning and hence value for me. Jul 08, John rated it liked it Shelves: I suspect that if I played the game, and therefore, knew more of the background, I would enjoy these books even more.
But having said that, even without that knowledge, I do enjoy these books. Both ave given enough detail that I was't scratching my head lost, and both had quick moving stories that were fun to read. It is a quick read, and fun will be had by all. May 05, Jason rated it really liked it. Very fun and loaded with action. This novella offers a great view into what haksune is and the the Skorne are. A great read from a favored author.
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My only wish, and this is for everything from Skull Island Expeditions, is that this was a full novel. I have loved every SIX novella so far and can't wait to see a full length novel from them. Apr 12, Evan rated it it was amazing. Really gives you a look at the ideal Skorne archetype.