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In the Deep

Proceed down a narrow stretch of the roof and to the landing where 3 archer hollows and a spear and shield hollow lie in wait. After dispatching them, make the short, easy jump to the slanted rooftop opposite the one you came down. This leads back to the rooftop where two more gremlin hollows are ready to drop down in ambush. From here you can drop down onto a flat rooftop just below where you will find 3 gremlins ready to ambush you if you had taken the normal path instead.

To the far right side of this rooftop you can see a gremlin hanging on the slanted rooftop ready to ambush you if you grab the item below. Take a swing at it from the rooftop if you can or just drop down and take care of it to loot your Red Bug Pellet. Head down this path until you come to several hollows in worship by a large Evangelist.

You can loot a corpse here for an Undead Hunter Charm 3x. Head back down to the landing and make a left to go down the walkway. Draw out the hollow wielding a Halberd and fight him alone, 1 gremlin hollow will leap out from the doorway to your left and 2 from the rooftop if you didn't dispatch of them earlier. If you head into that room, you will see more of the gremlins on the ceiling waiting to drop down and attack. You can loot a corpse here for a Soul of a Nameless Soldier 1x. Exit this room and head left to see 3 hollows resting.

Head up the next staircase into a room where 2 dual wielding grave wardens lurk. If you head up the staircase here, you will encounter 2 of the self-igniting hollows. At the top of your stairs, proceed and to your left will be a seated hollow. At the end of this path you will find several hollows kneeling. A corpse will have an Ember 1x. An axe-wielding hollow will jump out at you here from the left.

Beyond is a large double door that you can open and enter. Down a short flight of stairs, you will see a tunnelway on the left. There is a tar blob down this tunnel. Down the hallway will be a corpse with a Duel Charm 1x. In the next room, 3 undead will attack you. Proceed to the next area, where you can either make a left to a lift or right into a doorway. If you take the lift on the left down and proceed down the hallway you will come to a grated door which you can open and exit to the exterior, leading to double doors into the building that you can open to unlock the shortcut to the Bonfire.

Full Cathedral of the Deep Walkthrough

Make your way back up the lift and enter the doorway. Down a long staircase you will come to a room with an Evangelist. On a balcony outside the room is a corpse with a Deep Gem. Return up the stairs to defeat a tar enemy and step outside to enter a central chamber with a massive giant who attacks you. You shouldn't fight him here; instead, wait until you go down to the bottom of the large room where it is easier to kill him. You can dodge his attacks or return to the top of the stairs and stand in the center of the dais until he starts to attack, then retreat a moment and take swipes at his hands.

Navigate the perimeter of the area, being mindful of enemies here. On a corpse hanging over the edge you will find Exploding Bolt 6x. Continue dodging the giant's swipes until you arrive at a doorway to a staircase heading down. Upon arriving at the first landing, make a left and head into the next room where several gremlin hollows emerge to attack. In a corner a corpse lies with Seek Guidance but beware of the tar blob that will drop when you approach. Exit via the ladder in the corner and ascend to a room where an Evangelist patrols to the left. In this area is a corpse with an Ember 1x.

Return back to the staircase leading down to come to a room with a chest in front of an altar, except in this case it is a mimic.

Into The Deep (Live) - Into The Deep - Citipointe Live (Official)

Defeating it or using an undead hunter charm will cause it to drop a Deep Braille Divine Tome. Take the next staircase down and enter a room to face off against a greatshield and mace-wielding knight. In the adjacent room, upon walking in a spider-like creature will drop down to attack. To make this fight easier, run back to the entrance of this room and attack it from the doorway. Defeating it will earn Aldrich's Sapphire. In this room you can loot an Ember 1x.

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Exit this room back from where you came and enter the next doorway to enter the large open area where the giant is. Be careful as he can hit hard. In front of you will be a lever, if pulled it will raise a divider. You can loot a corpse in a corner here for a Soul of an Unknown Traveler. Continue down the stairs, open a grated door and continue until you reach a double door.

Open it and you will find a lift. Don't take the lift and continue to another double door, which opens a shortcut to the Bonfire. Go back in the room with the giants. Behind a pillar you will also find the Drang Hammers. Make your way carefully to the large double doors here and open them to reveal a large staircase down. At the bottom of the stairs is another set of double doors which you can open to exit to the outside. Directly ahead on a corpse along the railing you will find Saint Bident.

To the right at the end of a broken staircase you will find Homeward Bone 2x. It's worth noting that taking the path along the rafters will prevent Unbreakable Patches from making an appearance later in the cathedral See Rosaria's Section. To meet patches surpass the giant in the corner, and climb the stairs on the left. This leads to a chapel-like area where you will see a cathedral knight and several cleric hollows.

If you head left to the edge of this area, you will find a corpse with an Ember 1x. There is also a cathedral knight seated in one of the pews here. Take a lift in the opposite direction of the stairs you have taken and you'll reach a double door. Open it to open a shortcut to the graveyard and trigger his spawn, then reload the area and come back. Siegward will talk about a treasure and tell you to walk over the narrow bridge.

Walk the bridge and in the middle, a cutscene will trigger. Step outside and take the narrow ledge on the left around the corner to find a ladder. Take the ladder up to take out a red-eyed foe and take the wood plank ramp out to obtain the Deep Ring. You can drop down to the narrow roof here and take it up where a thrall will emerge to attack you.

Follow this path to the left and at the end you will encounter an axe-wielding enemy on the right. Make your way back in the opposite direction to encounter a halberd-wielding enemy. If you take one of these narrow rooftops down to the tower at the end, you will find a corpse with Arbalest on it.

Return to the main path and at the end, you will find a thrall enemy in front of a corpse with a Pale Tongue 1x. Another thrall will climb the wall and attack you here. In the middle of this wide ledge, take a doorway inside to come onto a series of curved rafters, where several thralls wait to attack. A cathedral knight is also present on a platform here be careful, he can cast Emit Force.

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A corpse along the wall here can be looted for a Blessed Gem. Make your way back across the rafters and on the right-hand side opposite from where you came in you will see a ledge that you can drop down to.


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The ledge is being guarded by two cathedral knights, the furthest one has a ranged weapon and the closer one will try to follow you down if not killed. It is a bit of a drop and will take some of your health, so make sure you're healed up before taking the plunge. They are weak to fire so pyromancy like Fire orb is helpful. There is a lever here you can pull. Head up the stairs through the doorway to encounter several more worm enemies.

At the end of this room, you can attack a seemingly unhostile enemy who drops the Red Sign Soapstone. This is the standard invasion covenant, as well as where you can find stat reallocation and appearance alteration services. Joining this covenant has implications for other NPCs and their Side Quests , so if you are attempting a specific playthrough please consult those pages to help with your decision making. Using it, the narrow bridge the leads to the graveyard will be raised.

Return to the area with the pews where you encountered the cathedral knight seated in a pew. There will be 2 deacons facing an altar you can dispatch. Beyond this central altar to the right of the archway you will find the summon signs of Horace the Hushed and Anri of Astora. Descend the stairs and enter the fog to take on the boss of this area, Deacons of the Deep. A Bonfire will appear. Resting at the Bonfire or coming back to this area will spawn in a drop for the Archdeacon set.

Part 2 Second Shortcut to Boss Fight. Cleansing Chapel Bonfire to First Shortcut. Cathedral of the Deep Speedrun starting at Cleansing Chapel bonfire with both shortcuts.

Cathedral of the Deep | Dark Souls 3 Wiki

Probably one of my favorite areas in the game tbh. I don't know about others, but I'm on my 50th play through with a character, about that many again with all my other characters combined, and every time I have to go through the cathedral I just groan. It's the must boring leg of the journey.

The giants you are forced to kill who take forever, the muck that slows you down, a long winding path of creep after creep just to get to the main area, it's just a grind. If only I could skip it. I simply killed the giants with arrows before I even met killed Patches. It took a while to kill the giants, but not too long. It was my first time encountering them and they sat down again if I got far enough. Patches is an absolute bastard. Does anyone know what is up with the almost clone of your character next to the paladins ashes? Does it have an actual name?

There's a slight inaccuracy with the maps. After Lisa finds Kate, Taylor tells them the coast guard is still some time out and they need to get back in the cage. Lisa adamantly refuses due to the nature of Kate's wounds, and they decide to swim to the surface. As they swim to the surface, they use one of the three flares to scare the sharks. At the meter mark, they are reminded by Taylor they must wait five minutes to decompress and avoid the bends.

As the first flare burns out, Kate tries to light the second flare but drops it and it sinks to the bottom. As she lights the third flare she sees three sharks close in front of her. The sisters are now surrounded by sharks and must rush to the surface. Taylor yells for them to drop their gear and make a break for the surface. They swim as fast as they can toward the boat. One of the sharks bites Lisa's leg and pulls her back down into the water. Lisa manages to escape and starts to swim towards the boat again.

Both women make it to the boat and reach up to get pulled in. As they are getting pulled in, a shark jumps out of the water and grabs Lisa by the leg, pulling her down again. Lisa hits the shark and gouges its eye out, and the shark releases her. Captain Taylor and the other men pull Lisa and Kate onto the boat and begin administering first aid. However, as Lisa stares at her hand on the deck of the boat, she realizes she has been hallucinating due to nitrogen narcosis.

She realizes she is still at the bottom with her leg pinned by the cage. Coast guard divers arrive to rescue her and carry Lisa to the surface. Lisa comes out of her hallucination and realizes her sister is not with her. Principal photography began in July and concluded the following month. Additional photography took place in January However, on 25 July , Variety reported that Dimension had sold the rights to Entertainment Studios.

Entertainment Studios cancelled the 2 August home release and instead committed to a theatrical release in the United States in summer Dimension had already sent out screeners and shipped DVDs to retailers before the deal took place. The DVDs, under the title In the Deep , were recalled; however, several retailers broke the street date, and a handful of physical copies were sold and have since turned up on eBay as collectors' items. After the purchase, Entertainment Studios reverted to the original title 47 Meters Down.

The website's critical consensus reads, " 47 Meters Down doesn't take its terrifying premise quite as far as it should, but its toothy antagonists still offer a few thrills for less demanding genre enthusiasts. Production will be overseen by Altitude Film Sales , with potential buyers currently being sought in Toronto. From Wikipedia, the free encyclopedia. Claire Holt Mandy Moore. British Board of Film Classification. Retrieved 10 June Retrieved 9 August Retrieved 2 December Retrieved 18 May Retrieved 2 March Retrieved 19 June Retrieved 22 November Retrieved 18 June Retrieved 19 August Retrieved 18 September Retrieved 7 March Archived from the original on March 15, Retrieved March 15, Retrieved 31 March Retrieved 8 September Retrieved 16 December The Next Chapter' Trailer: Retrieved December 1,