Left for Dead
The two tier three weapons Grenade Launcher and M60 differ from tier one and two weapons both because of their rarity and because players cannot refill their ammunition from ammunition dumps. They deal damage quickly at the cost of limited ammo. Tier four weapons are all mounted weapon systems and carry unlimited ammunition. The mounted weapons deal damage the fastest, but at the cost of overheating after a period of non-stop use. The mounted weapons are in set positions in maps and have a fixed arc of fire.
They cannot be given ammunition upgrades like other weapons and players cannot utilize the laser sights attachment with them. There are three types of secondary weapons available: Although melee weapons cause extra damage to Infected when struck, the Survivors can use any other weapon or item for weaker melee attacks that can push the Infected back. Players also carry a flashlight with infinite battery life, the use of which enables players to see in the dark with the downside of the player gaining the attention of the Infected much faster.
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They may also carry a single first aid kit , special ammo pack, or a defibrillator in their major medical supply slot; in addition to either pain pills or an adrenaline shot in their minor medical supply slot. They may also carry a single throwable weapon— Molotov cocktails to set an area on fire; pipe bombs to attract any nearby Infected to the flashing light and sound it makes until it explodes; [10] and jars of Boomer bile , which attracts Common Infected to whatever it hits e.
To enable situational awareness of other Survivors, players are shown the health and status of their fellow survivors. If a player does not have direct sight of another Survivor e. The Survivors are also susceptible to friendly fire , forcing players to exercise caution when shooting or swinging their weapons. If a Survivor dies, they remain dead until the next level, unless revived by a defibrillator, or, in Campaign or Singleplayer mode, reappear in a "Rescue Closet" to be freed by other Survivors.
Left 4 Dead 2 also features a Realism mode, which can be enabled at any difficulty for either Campaign or Versus. This mode removes some of the video-game aspects from the gameplay: Survivors cannot see each other's silhouettes, and dead teammates can only be revived with defibrillators and will not respawn later in the level. Headshots to enemies deal more damage, whereas limb or body shots require more shots. Designed to force players to work closely together and rely on voice communication, Valve created Realism mode to give players a way "to be challenged as a team" without having to increase the difficulty level of the game.
Finally, in later versions of the game, there is a Mutation option, in which players can select from a menu of 30 variations, some singleplayer, some multiplayer and some of the latter cooperative, some versus, or both. Each variation changes one or more major game dynamics, such as: One of these modes, named GunBrain, is a weapons stats analyzer. While also referred to as zombies, the Infected are humans who have contracted a mutated strain of an infection, though neither the source nor nature of this "Green Flu" are made clear in the games.
The most numerous Infected encountered by the survivors are the common Infected. Though individually weak, they can swarm and overwhelm the Survivors, especially when separated from their teammates. Damage to the infected in Left 4 Dead 2 is portrayed more realistically, with bullets and melee weapons ripping off bits of flesh and, in some cases, limbs. By virtue of location and equipment worn pre-infection, they possess abilities that separate them from the Common Infected. For example, the Dead Center campaign introduces infected CEDA agents in hazmat suits , making them fireproof ; [17] Dark Carnival includes clowns, whose squeaking shoes attract small hordes of Common Infected; [18] and The Parish includes infected private security contractors in riot gear , making them bulletproof from the front.
As in the first game, there are special Infected whose mutations grant them special abilities that make them highly dangerous, which act as bosses. The presence of such Infected nearby is hinted at by sound effects or musical cues unique to each type. The five Special Infected from the first game return in Left 4 Dead 2 , some with modified behavior and skin models:.
As in the first game, an artificial intelligence system called the AI Director drives gameplay by procedurally spawning enemies, weapons and items based on players' performance during any given campaign. In Left 4 Dead 2 , the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach safety. It also has the ability to alter elements of the level, such as placement of walls, level layout, lighting, and weather conditions, making each play session unique.
Like its predecessor, Left 4 Dead 2 is set in the aftermath of a worldwide pandemic of an infectious disease known as the "Green Flu", which rapidly transforms humans into zombie-like creatures and mutated forms that demonstrate extreme aggression towards non-infected much like the infected in 28 Days Later. Few humans are immune to the disease, still carrying the infection but showing no symptoms. Military create safe zones to attempt to evacuate as many American survivors as possible.
Left 4 Dead 2 introduces four new Survivors—Coach, Ellis, Nick, and Rochelle, who are immune to the disease and have individual back stories that are provided through character dialogue. Left 4 Dead 2 features a new cast of human Survivors, which include: Coach voiced by Chad Coleman , a portly high-school football coach with a bad knee [38] [44] although it does not affect gameplay ; Nick voiced by Hugh Dillon , motion capture by Adam Karst , a cold and sarcastic gambler and con artist; [39] [45] Rochelle voiced by Rochelle Aytes , a low-level production assistant reporting on the evacuation for a local television station; [37] [46] and Ellis voiced by Eric Ladin , a friendly and rather talkative mechanic [47] who often talks about his friend Keith and their many misadventures.
The original survivors of Left 4 Dead —Bill, Francis, Louis, and Zoey—arrive at the portside town of Rayford, in order to search for a boat that can take them to the Florida Keys. This is the end of Bill's story in the Left 4 Dead video game series. Left 4 Dead 2 opens in Dead Center set in Savannah, Georgia , where the four Survivors find themselves abandoned on a hotel roof by rescue helicopters. They decide to head for the local mall, where a second CEDA evacuation point is located. Ellis helps the group use a stock car to bust out of the mall [7] and travel towards New Orleans, rumored to be the last standing city in America.
After fighting their way through a wedding reception complete with a Witch bride , [55] the streets, and a historic under-the-river tour, [56] they meet up again with the original Survivors, who help by covering for the group while they fill the generator and lowering the bridge once it's full. At the start of the Dark Carnival campaign, the four Survivors find the highway ahead completely blocked by ditched vehicles, and are forced to travel on foot through an abandoned but still-operating amusement park.
After being rescued, they later discover that their pilot has been Infected. When the pilot starts attacking them, Nick is forced to kill him echoing a similar situation in Left 4 Dead [58] , causing the chopper to crash into a bayou , the setting for Swamp Fever. After spending the morning fighting through the swamp, the group arrives at a plantation mansion and make radio contact with Virgil, a Cajun boat captain who can assist them; however, his boat begins to run low on diesel fuel on the way to New Orleans. In the final campaign, The Parish , Virgil drops the group off at New Orleans, where the military appears to be evacuating civilians across a bridge.
Judging from their dialogue, the military pilots suspect the Survivors to be " carriers ", [68] similar to the original Survivors of Left 4 Dead. After securing their rescue helicopter, the Survivors lower and cross the bridge, escaping on the helicopter just as the bridge is destroyed. Development for Left 4 Dead 2 started shortly after the release of the first game—following a short break—building on ideas from the development team to make the next game "bigger and better".
Chet Faliszek stated that Left 4 Dead 2 ' s story would explore more of the world of the game, and that Valve had created a full story for the cause and effects of the infection pandemic, including terms that they have used for the AI Director. They would attend recording sessions for the voice actors and allow them to ad-lib their lines for their characters, often getting new ideas for character dialogue to be recorded later, particularly in the case of Ellis voiced by Eric Ladin and Nick Hugh Dillon.
Depeche Mode responded eagerly, and allowed Valve to use its music and other imagery in the game, such as on Rochelle's T-shirt. In introducing the new Infected, the development team had to consider how the new abilities would mesh with the existing Infected and any changes they had made to them. However, this sacrificial act would have given survivors time to escape, and the idea was dropped, though features of the Leaker were built into the Spitter. In development, the programmers wanted to find a way to provide more variation and visual effects for the players, although they were already strained by memory limitations on the Xbox for Left 4 Dead.
One key development factor was recognizing a way to create greater variation in the appearance of the common infected through a number of modeling and rendering tasks. Simple changes of the underlying geometry of the model, either the head or the body, with the resulting effects on the texture mapping was one means to create apparent variation.
Another means was created by using different head textures along with various blood and dirt maps, and similarly different wounds applied to the body texture. A final means to alter the tone of both the skin and the clothing worn by the infected. As a result, a single infected model could have up to 24, variations within the game.
This allowed Valve to effectively only keep two to six common infected core models in memory for each level, leaving only the unique infected for each campaign and the special infected as their own unique models. They had simulated this in Left 4 Dead by having five possible character models that would result from a fatal attack but felt this could be advanced further.
Already limited by memory concerns on the Xbox that prevented further variations on the core infected models, the team devised a system of using textures with transparencies combined with ellipsoid culling from any infected character model to simulate the wounds, with several graphical process simplifications to avoid taxing the rendering system. Another visual aspect that the Valve team explored was the rendering of water, particularly in the "Swamp Fever" campaign, which takes place mostly in a large swamp area. Valve found early play-testers would become confused with the large, tree-covered map, but by adding hints of water movement in the direction they were to go, there was a significant reduction in players becoming lost on the map.
The water maps were created by using the 3D animation tool Houdini against its landscape maps to create realistic water flow patterns as surface maps. These surface maps were then applied in a "flowing" manner instead of the scrolling manner used in previous games. These water effects were further expanded upon for Valve's next game, Portal 2. PC and Xbox players who pre-ordered Left 4 Dead 2 through participating retailers gained early access to the game's demo, which was released on October 27, for Xbox Live and October 28, for PC players, and an exclusive baseball bat melee weapon to be used in game.
The campaign includes television advertisements during sporting events, on billboards and magazines; and more aggressive advertising for Europe. Left 4 Dead 2 was released on Steam on November 17, In March , Valve announced that it would be bringing the Steam content platform to Mac OS X computers; along with it, Steam will be providing native versions of existing Valve games including Left 4 Dead 2 and its predecessor.
The games will support cross-platform play, allowing Mac players to play alongside PC players on the same servers, and will also be part of its Steam Play cross-compatible and Steam Cloud titles, allowing a player who has purchased the game on one platform to download and play it on the other platform for free. The Linux version of Left 4 Dead 2 was released on May 3, On December 25, , Valve released the game for free for new players. The Christmas update also included a special achievement called "Ghost of Christmas Present," awarded to veteran players who helped the free holiday players survive in the game's campaign mode.
The new group learns that the fourth original survivor, Bill, sacrificed himself to allow his comrades to continue on safely. The title "The Passing" can be interpreted in several ways; to Bill's passing, the brief passing encounter between the two groups, and of the first group of survivors "passing the torch" to the next. This prequel ties up the story of the original game, showing the events leading to the meeting of the two groups of survivors in "The Passing" from the point of the Left 4 Dead characters.
However, players can choose which character will sacrifice themselves for the others to safely continue on and not just the canonical choice of Bill. Though the maps are nearly identical to their appearance in Left 4 Dead , No Mercy in Left 4 Dead 2 contains all of the enhancements of the sequel, including the new Special Infected, Uncommon Infected, melee weapons, additional guns, and the ability to use the new game modes, including Mutations and Scavenge mode.
An additional community-created downloadable content package, called "Cold Stream", was released July 24, for Xbox and PC. The content is in public beta, available to players for testing and data collection on any issues, with a complete release date on 24 July. A proposed content package and tie-in for the horror film The Cabin in the Woods was in the works, but the project dissolved after the film's original production company, MGM , filed for bankruptcy.
The film's director, Drew Goddard , commented on what the downloadable content would have included, stating: You were gonna be able to play in both the upstairs Cabin in the Woods world and the downstairs 'facility' world with all the monsters. It pains me that it didn't happen. No Mercy mode in Resident Evil 6. Also three monsters from Resident Evil 6 are added as replacement skins to existing monsters on the PC version of Left 4 Dead 2.
Mutations are modifications on Left 4 Dead 2 ' s game modes, which have been offered every week after "The Passing"'s release; these game modes alter the conditions of play. At this time Valve added the "Realism Versus" mutation to the game as a permanent game mode.
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All Mutations became available for Xbox users with the release of Cold Stream. Similar to Left 4 Dead and other Source Engine-based games, a number of players have constructed new maps, campaigns, and other variations for Left 4 Dead 2 , supported by Valve through their software development kit for the game. Black Ops II , allowing players to buy weapons and barricades to fight off waves of zombies. On the PC, the original competitive modification named "Confogl", was created by community member ProdigySim.
It tips the scales toward the infected. Left 4 Dead 2 received positive reviews from game journalists, praising the changes made with the new melee weapons and firearms, the new strategies introduced through the new special infected, and the details of the southern locale and individual campaigns compared with the campaigns of the first game. Ars Technica praised the game's replayability and the attention put in every detail. The Xbox version of the game was noted at launch for having serious issues with lag and slowdown in online game modes, the majority coming from using the game's dedicated servers.
Valve acknowledged problems with the PC version of the game upon launch, including inability to install the game, or users finding it crashed within minutes. Pre-release sales estimates for Left 4 Dead 2 were positive. As of July , Left 4 Dead 2 ranked first in purchase intent out of all upcoming games, with 9 out of 10 polled stating that they would buy the game. On December 1, , Valve reported that more than two million retailed copies of Left 4 Dead 2 were sold in two weeks, which represents "more than double" the sales of the original game's two week debut.
In February , Electronic Arts , Left 4 Dead 2 retail distributor, revealed that the game had sold 2. Over two weeks in July , approximately 12, owners of Call of Duty: Modern Warfare 2 were mistakenly banned by Valve's-Anti-Cheat system. Those affected received a free copy of the game or an extra copy to send as a gift.
On May 10, , Doug Lombardi mentioned that each of the Left 4 Dead games had sold three million copies on the Xbox Left 4 Dead 2 has been a central issue in a number of critical discussions regarding its timing and its graphic and mature content. John Walker of UK-based gaming website Rock, Paper, Shotgun has theorized that this is due to higher expectations for Valve, given the perception of its status as an industry leader. The weekend following the game's announcement at the E3 Convention, some Left 4 Dead players called for a boycott of Left 4 Dead 2 and formed the Steam community group called "L4D2 Boycott NO-L4D2 " which grew to over 10, members by the end of that weekend, [] and reached more than 37, about a month later.
In response to these complaints, Valve marketer Doug Lombardi stated that the announcement of Left 4 Dead 2 at E3 should not be taken to indicate that Valve would no longer support the first game. In September , Valve flew two of the boycott group's most prominent members to Valve, in order to playtest Left 4 Dead 2 ; the two felt that the sequel was well done. Newell jokingly reported that Valve was "boycotting" Joe's new mod for the game when Joe asked when he would be flown to Valve in the same manner as the Left 4 Dead 2 boycotters, but whimsically offered that if Joe was to pay to fly him to the country, he would take a look at it.
On October 14, , the initiators of the boycott group announced that they had ended their boycott and were shutting down the 40,plus group because Valve was retaining their promise of additional content and fixes for Left 4 Dead , such as the recent release of the "Crash Course" campaign. These gamers also believed that the group itself, losing its purpose, was now being used just to bad-mouth Valve and other players. Valve was forced to alter its original cover art for the game by the ESRB ; the original image depicted the series' hand with its little finger , ring finger and the thumb torn off, which would thus have the index finger and middle finger remaining.
It was deemed too explicit, but to appease the ESRB, Valve changed the image so that the fingers were merely bent back instead, but the company was still able to include the torn-off thumb in all regions except for Japan and Germany, where it had to be censored. The cover was further changed for release in the United Kingdom , as the two-finger sign with the back of the hand faced toward the viewer is considered an insult ; the UK cover features the hand facing the opposite direction to avoid this, making it instead the more optimistic gesture for "Victory", [] even though it may not have been intended to be made insulting.
Willie Jefferson of the Houston Chronicle , after seeing initial promotional material for the game, considered that several of the infected "appear to be African-Americans" implying a racist approach to the game, and also noted that "setting the game in a city that was a scene of dead, bloated bodies floating by" some years after the impact of Hurricane Katrina was "a bad call".
This prevented the sale of the original game within the country. The Classification Review Board cited "insufficient delineation between the depiction of zombie characters and the human figures" as one of the key factors in its classification refusal. However, the international and thus uncensored version was indexed by the Federal Department for Media Harmful to Young Persons on December 1, in order to prevent sellers from advertising or selling it to minors.
The court said that the game trivializes violence due to its high killing rate and explicit graphical representation of mutilation. They also sensed a strong cynical attitude behind the game's concept. From Wikipedia, the free encyclopedia. Left 4 Dead 2 Worldwide cover art. November 17, EU: Archived from the original on Left 4 Dead 2. Dead Center, Stage 4. CEDA's not gonna save us.
I might have one. So I've just been thinkin' Jimmy Gibbs' car's around here somewhere. We jus' gotta find it, gas it up, and I will drive it outta here my damn self. The Passing, Stage 3. Francis, we talked about this! We're gonna help them! We'll lower the bridge, but you [ L4D2 Survivors] need to fill up the generator for us to lower it.
That helps us both. Shooting me isn't gonna get us anywhere! I'm too big a man for this li'l closet! Could somebody get me out of here, please? Dark Carnival, Stages Spin 'em around and shoot 'em in the back! I am covered in vomit Where'm I gettin' dragged off to?! Hey, watch out, man! But one Halloween, an uninvited guest comes for a visit. He wears a Halloween mask while he decimates the pleasure-seekers with a machete.
Tommy, a party-goer, witnesses the murder of his friend Freddy, but neither the police nor friends believe him, and the corpse has vanished. Tommy harbors a terrible suspicion as the very bloody spectacle continues. Just watched Left for Dead and loved it! I don't know why the haters come on here and disregard the talent of these independent artists!
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I thought the story was basic, but fitting for this slasher flick. Overall it was a really fun film and I think anyone looking for a horror film done in the same flavor as the classics will love Left for Dead! I also want to mention the great work done by the special FX people. All of the masks were awesome especially the killers mask well done! If anyone knows how I can get a copy of this please message me. I would love to add it to my collection of horror films!
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Left 4 Dead
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