The Corner 7
Your Answer
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Any of the three marked points accomplishes this result. This shape has no name yet. What about "claw hammer six"? That's what it resembles to me. If there are no outside liberties, White can turn it into a seki by playing at a which Black needs to answer at b. After which White c turns it in a seki , Black at becomes an auto atari. This looks like 6 points of territory for Black; however, after White a , Black can only get a seki or a ko.
Black can turn it into 5 points of solid territory by playing a or either , although a is preferred because it leaves no ko threats. If it is white's turn, the walkie talkie seven shape can be turned into a throw-in ko.
White has two occasions to turn it into seki. The more outside liberties , the less likely the ko will be played and thus the more likely White makes it seki in the end. In the Bulky Seven in the Corner a is the vital point If White plays first, this shape becomes a seki or a 10, year ko. Unless White is komaster , Black will normally play elsewhere after the exchange of b and c , as White only threatens a 10, year ko, and the best Black can do is seki, while in the original position Black could live with 6 points of territory. Black can easily live with 7 points of territory by playing any of the points a.
For White it is more complex, its value and play depends upon the ko threat situation. If White is komaster she can often make seki with sente. When there are no outside liberties, this eight-point large eye shape can be turned into seki or ko.
The Corner Bar - Seven Corners - MPLS
In this position a is the vital point. In the corner even an eight point large eye space is not enough to guarantee territory. White can make a seki or ko inside Black's corner. This is a walkie talkie eight in the corner. If it is White's turn, he can turn this group into a seki in gote. Black can turn it into seven points of territory by playing on any of the points a.
The Corner at Seven Corners
When there are no outside liberties , White can turn this into sente seki. The vital point obviously is a. Even with 10 spaces, this big group is not alive with territory if White plays at a -- it becomes a seki or a ko. This is another corner group with 10 spaces, that White can turn into a seki.
After White a b and c are miai see staircase ten for how. This is a Black corner group with 11 spaces that is not Black area. I give a tiny bit of detail at the page Eleven spaces is Not enough. As far as I know All closed corner shapes with twelve or more spaces without cutting points and without enemy stones inside them are alive with territory as they stand. For very big corners it might be possible for White to live inside the corner. Here you can add links to other pages without having to wonder under which group it belongs, how to make a diagram or wonder about writing an introduction.
Or when you are just busy. Or just because you are unsure of its status or if it is alive with territory or alive in seki. Tripod group with extra leg.
Corner shapes
Short J group with extra leg. Five Stones on the Second Line in the Corner. Bent five on the second line in the corner. Five Stones on the Third Line in the Corner. Bent Four in the corner. Bent four in the corner is dead.
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