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Portraits of Champions (Japanese Edition)

A post-stage picture of a defeated Dictator M. To see this would require playing as Bison and losing, or beating him in any stage other than the final. However, the four bosses are not made playable until Champion Edition , which features some redrawn and tweaked character select artwork. The startup animations of Ryu's and Ken's Hurricane Kicks have 4 frames, but the spinning animation starts before the last one is displayed.

The effect sprite for projectile impacts has 4 frames of animation, but it disappears after the third frame, leaving this last one unused. Some large foreground chains for Ken's stage. Interestingly, the original sketch for Ken's stage as seen in a Street Fighter II artbook included these chains. They're actually present in the stage in the final game, albeit layered behind all the other backdrops. A trash can for Chun-Li's stage. An unused sign in Chun-Li's stage. As with the chains in Ken's stage, the sign and the trash can are present in the game, only layered behind the other backdrops.

A hidden glitch tile on E. Honda's stage graphics layer. This image is repeated several times in the 16x16 graphic banks that contain data for some of the endings and the continue screen animations. The black color is transparent in the original data. Stages C correspond to the stages of all 12 characters, 0D-0F correspond to the three bonus stages, 11 is for the title screen and the high score list, 12 is for character select and VS screens, and 13 and 14 are for the characters' endings.

Stage 10, however, is unused: It's possible that a fourth bonus stage was planned at one point. The functionality of this test is currently unknown. There are "Single" and "All" modes, both of which trigger some text and numbers that advance extremely quickly. It is stored right before the used version, sound code 13 , which is named "Game Over II".

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Two grunt voice clips go unused, a generic male one sound code 40 and a female one for Chun-Li sound code Also what is presumably a KO cry intended for Vega exists in the PCM data, but cannot be accessed from the sound test. Perhaps one of the most notable regional differences in video gaming is Street Fighter II' s change of boss characters. Sagat, who already debuted in the previous game , is the only boss character not to have been renamed. Pictures are from Champion Edition , where the bosses can be selected by the players for the first time.

The disgraced African-American boxer is known as M. Bison M for Mike in Japan and Balrog elsewhere. This was changed due to concerns of a lawsuit from real-life boxer Mike Tyson, upon whom the character is based. The Spanish claw-wielding, mask-wearing bullfighter is known as Balrog in Japan and Vega which is actually a Spanish surname elsewhere.

Finally, the leader of Shadaloo and soon-to-be-world-dictator is known as Vega in Japan and M. Bison what the "M" actually stands for has remained inconsistent across the series - Alpha 3 uses it to refer to "Master" [Vega-sama, in Japan], whereas Street Fighter IV uses "Mighty" elsewhere. Hyper Fighting , with "Dash" being represented with a prime symbol. The word "Turbo" actually appears on the game's U.

The rest of the game is inconsistent as to which title it uses in all regions. The Turbo suffix would later be used for the Super NES equivalent in all regions without the prime mark. Champion Edition updated nearly all of the portrait graphics. Ryu was given a bit of a facial, as well as longer hair and a different palette for his clothes.

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His face in the ending was also changed:. Hyper Fighting , released several months later. The following changes were made from the original World Warrior edition of the game. The Grand Masters were toned down considerably from the previous iterations, but remain relatively strong compared to the standard eight fighters. The returning eight main characters had many of their techniques and priorities modified in order to allow for more-balanced competition between different characters.

Ryu 's and Ken 's fighting techniques in particular were changed in order to differentiate their common fighting styles. In World Warrior , players were not allowed to choose the same character.

The Champions' Ballad - Zelda Wiki

This restriction has been eliminated in Champion Edition , allowing for "mirror matches". Each fighter now has a standard palette and an alternate palette that can be chosen by pressing the Start button. If a palette is already chosen by one player, the other player will be automatically assigned the remaining palette.

Minor graphical changes included color improvements, particularly for background stages. The portraits for all the characters and endings of some of the returning characters were redrawn particularly Ryu's, Ken's, and Zangief 's , while each of the four bosses received an ending as well. The ending for the boss characters consist of an image of all four Grand Masters with the character used by the player on top , with scrolling text overlaid on it specific to the player character with a large army of demonic-looking soldiers marching below and accompanied by the same ending music.

Ryu's face in his ending was redrawn with a more serious expression. The Soviet President a caricature of Mikhail Gorbachev despite him having stepped down after the dissolution of the Soviet Union in is drawn with a more-serious expression in Zangief's ending. The clothes Chun-Li threw away were redrawn in her ending. The drinks Guile 's wife is holding were redrawn. Champion Edition features new music for the end credits sequence shown if the player completes the single-player tournament without losing a match.

The special credits sequence, where the player completes the game without losing a single round, was changed to depict the twelve playable fighters performing their special moves on oil drums and crates. This version was released on a Megabit HuCard. When the game is played on a standard two-button controller, the Run button, along with buttons I and II, are used as switchable attack buttons, while the Select button is used to toggle between punches and kicks.

The Genesis version was originally intended to be a standalone port of Champion Edition , similar to the PC Engine version. The game can also be played with the original three-button controller, in which the ABC buttons are used for attacks light, medium, and heavy , while the Start button is used to toggle between punches and kicks the pause function cannot be used with a three-button controller as a result. The ten-stars speed settings in "Hyper" mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis version, and a cheat code that allows players to adjust the speed in "Champion" mode was added in its place.

Special Champion Edition was the only home version at the time to allow players to cancel simultaneous button inputs. It also included the Genesis version of Ghouls'n Ghosts. The port is almost identical to the arcade version, with the same exact graphics and almost identical soundtrack. However, the X version forces player to switch floppy disks when loading different stages and characters it is possible to avoid this by installing the game to the system's hard drive if the computer has more than 6 Megabytes.


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It features only eight characters; Dhalsim, E. Honda, Zangief and Vega are not in this version.

Japanese cadets see portraits of Japanese Naval officers and read proverbs on www.newyorkethnicfood.com Stock Footage

Reloaded for PlayStation Portable. Special Champion Edition , sold 1. From Wikipedia, the free encyclopedia. September 28, NA: September 27, AU: October 22, EU: The prime symbol is still present in the overseas version of the logo, but is left unspoken. What Did Critics Say in ? Retro New is not Retro v3". Retrieved 3 October Archived from the original on 15 November Champion Edition - Review - allgame".

Archived from the original on 11 December Championship Edition review PC Engine ".