Wanted: Miss Right (The Twilight Guild)
Spoiler Alert - At the end of the first book in the series the elves arrived to report that their city had fallen. The town of Freestone allowed the refugees inside its walls, but the situation is uneasy and that is putting it mildly. The Rangers of the elves have taken shelter with the Adventurers Guild and their youngest member, Fel, has joined the five friends in their training.
When a party is sent to scout a pos Zed, Brock, Liza, Micah, and Jett are back to survive dangers and deceptions.
See a Problem?
When a party is sent to scout a possible return to the elven city of Llethanyl, the youngsters find themselves outside the safety of Freestone and in the wilderness where Dangers could be behind every bush or stone. Besides the creatures who try to kill them ranging from shapeshifting things with really large teeth to deadly spores and even banshees , there are also plenty of intrigue and cross-purposes to ruin everyone's day. The shadowy figure who wants Brock to discover secrets, Zed's desire to learn more about his elven father, the prejudices within the elven party against some of their own people, the elven queen's true agenda And within this fantasy setting, there are still everyday themes of friendship, family, belonging, identity, prejudice, and the stirrings of teenage romance as the adventurers make their way toward Llethanyl.
Readers who enjoyed the first outing and have been waiting for the next installment in the series will be glad to reunite with the characters they know and to learn more about the newcomers. Those who are just discovering the Adventurers Guild can jump in and give this a try, and then they will probably want to go back and read about how this crew got their start once they reach the end of the book. Highly recommended for middle grade readers who enjoy fantasy adventure. I read an e-book provided by the publisher through NetGalley.
Launch an assault on Twilight Arbor in Guild Wars 2's new Aetherpath
Aug 10, Bethany rated it it was amazing. With Freestone overpopulated with the elves, tensions are high, especially since humans and elves have different ways of doing things. For example, burning the dead compared to burying the dead. The Dangers are still a large problem and Zed, Brock, and their friends must join together for another adventure. Throughout the story, Brock and Zed have their problems, but the power of friendship is strong.
When they're sent by the Queen of the Elves to help save Llethanyl, their strength is put to the test.
- Murder at the PRCA.
- Twilight of the Elves by Zack Loran Clark?
- Beach Cottage Bliss.
I don't want to give anything away, but the ending is surprising and amazing. What happens to Zed Those who enjoyed the first in the series will love this one. It gives us more insight into what's going on. I would recommend this to fans of action, adventure, magic, and elves.
Oct 30, Nicole rated it it was amazing. Twilight of the Elves is an action packed, page turner that will keep you on the edge of your seats. This is a wonderful fantasy adventure for young children if read aloud, and perfect for slightly older children looking to delve into the fantasy genre. The story itself wonderful, with perfect pacing. I highly recommend Twilight of the Elves. Considering the ending, I can't wait for book three.
Dec 14, Grant rated it liked it. The worldbuilding is pretty good. The characters are nuanced and interesting.
Crossroads of Twilight | A Wheel of Time Wiki | FANDOM powered by Wikia
The plot has a few areas that strain suspension of disbelief, but not more than is typical in middle grade fiction. J rated it really liked it Dec 10, Lorea Anderson rated it really liked it Oct 26, Sara rated it really liked it Dec 07, Claudia Carson rated it it was amazing Nov 22, Trang rated it it was amazing Oct 25, Andrew rated it it was amazing Aug 28, Salfaraz rated it really liked it Nov 21, Maggie Magsisreadingagain rated it really liked it Nov 22, Mompop rated it liked it Nov 26, Chayse Sundt rated it really liked it Jul 21, Ty Mckenzie rated it really liked it Nov 15, Kris Cram rated it really liked it Jun 13, Kristy Crisler rated it liked it Nov 29, Cwilcoxen24 rated it it was amazing Oct 08, Dylan rated it it was amazing Oct 02, Maria Wang rated it really liked it Jun 27, Doug Cornell rated it liked it Nov 23, Wafflepirates rated it really liked it Dec 15, Gretchen rated it it was amazing Oct 20, Bre rated it it was amazing Nov 18, Jennifer rated it really liked it Dec 03, There are no discussion topics on this book yet.
Players can either choose to dispatch the elite vines as they spawn or continue focusing the greater vine. Breaking its defiance bar will stun it and apply Exposed to it for a few seconds, allowing players to defeat it faster. Once it is defeated, the other vines will disappear. At this point the party gets to choose either to go " up " or " forward ". Enter the newly-opened cave and clear several sets of spiders. Be careful not to rush forward; doing so will spawn all the spiders at once and can easily lead to a party wipe. Instead, move forward slowly, spawning one set of spiders at a time.
More experienced groups can take advantage of blinds to take care of multiple groups of spiders at once.
Twilight Arbor (explorable)
Once you exit the tunnel you will come out into a large room with two small groups of spiders and Malrona sitting in the back. Start by taking out the spiders to give your party enough room to maneuver during the main fight. Malrona has two primary attacks: Venom Spray and Venom Blast. Breaking her defiance bar will allow players to safely deal damage to her for a few seconds.
Once Malrona is dead, move forward. There will be a group of stonetouch spiders. Be wary of their ability to stun multiple players for a rather long time stunbreaks do not work against this , but otherwise this should be a rather straightforward fight. Next you will encounter a fork: Nightmare vines will spawn here and in the next room there is a large group of spiders. It is possible to simply run past these mobs into the tunnel leading to the next boss. If running, be sure to equip condition removal since the spiders can apply cripple. Once you exit the long tunnel, you will arrive in a large room filled with egg sacs.
Fyonna will be standing in the center of the room. Touching eggs in the room causes spiders to spawn. Fyonna has an attack that will knock players back, so it is advised to make sure not to stand in between her and an egg. Her attacks will change from ranged to melee. After defeating her, the path to the next area opens. When you run through the room, remember to not touch or go near the eggs.
There will be a small group of Nightmare Court along the path, and archers near the cliff. Players can choose to dispatch them along the way or just run past them to the gate. After dropping down the final cliff, you will encounter two Elite Nightmare Warders guarding a gate. The one with the hammer will attempt to knock players down. The other will apply bleed on players. The final boss is the Nightmare Tree. In this path, it will repeatedly spawn mortar and healing turrets around itself. The healing turrets give it regeneration which heals for very little.
The attacks from the mortar turrets are annoying but can be reflected. Its most dangerous attack is its Root Eruption attack. Red circles will appear under under each player and roots will pop out after a few seconds, dealing massive damage. Players have enough time to move out of them before they erupt, or can dodge or evade at the last second.
After walking through the gate, you will enter a room with many blossoms and surrounded by six Elite Nightmare Court Archers , three on each side. The archers are harmless until you reach the opposite end of the room, at which point they will turn hostile. All six archers need to be defeated before Morrigu opens the next path. After clearing the room you must proceed through an underwater tunnel into a large open cave. In the cave are various enemy patrols. They can be safely avoided if you do not wish to fight them.
Players may also go to the small island in the center of the cave to spawn a Greater Nightmare Vine albeit weaker than the first one. This fight is entirely optional. Your next destination is past the small bridge guarded by an Elite Nightmare Warder. It is possible to run past him and into the next room. Once you move across the bridge, you will come to a small room with four Elite Nightmare Court Archers standing behind shield bubbles. The shield will reflect any projectile attacks, and touching it will down the player. Ranged attacks that do not fire a projectile are able to bypass the shield, along with ground targeted skills.
Players will need to enter the shields via portals and kill all four rangers before the path forward can be opened. A gear icon will appear both on the mini-map and on screen, rotating among all portals in the room. This gear points to the destination a players will arrive at after using an unshielded portal. Initially, there is one unshielded portal near the north-east archer. Defeating a ranger will cause the shield in front of their portal to drop.
When you exit the room there will be five Elite Nightmare Hound patrolling along the path. It is possible to avoid them by following the right wall, or you can decide to kill them. Past the hounds are four groups of Nightmare Court along the path. It is possible to run past all four Nightmare Court groups. Players can rest shortly after the bridge to wait for cooldowns. Once you enter the tunnel, continue forward. There will be a lot of Volatile Blossoms along the path.
Half way through Nightmare Pups will run towards the group. It is possible to outrun them, or players may choose to kill them all. Once you exit the tunnel you can either kill or run past the few archers that stand at the edge of the cliff. Once you jump down the last cliff, you will have reached the next boss in this path.
Leurent himself is actually not terribly dangerous; it is the knights that are the real threat: Breaking Leurent's defiance bar will give some time to freely attack his guards. It is possible to deal with each of the elites one at a time by taking advantage of long range pulls such as Scorpion Wire , Spectral Grasp or Magnet. In this path it will spawn Veteran Oakhearts to help it. They are a minor nuisance and will respawn shortly after they are killed. The first obstacle you will come to involves luring oozes across a room to a door and a set of gears.
There will be rivers of fire and lava elementals in your path. Oozes may be damaged by both elementals and players, as well as the fire river. While under this effect, Oozes will follow you. Your group must successfully escort an Ooze to both gears, one on each side of the locked door. They must reach the gears within around 5 seconds of each other. There are 2 general strategies used to successfully escort the Oozes across the room and to the two gears. Two members of the party interact with nectar dispensers to get Ooze Pheromones.
Each lurer picks a different path left or right and escorts their respective Ooze. The rest of the party should use single-target damage, knockbacks, interrupts, projectile reflection, and projectile absorption skills to stop the Elementals from hurting the Oozes. Have party members lure all the Elementals in the room to a section of the room and keep them busy refrain from killing them for as long as possible.
Then the 2 others begin escorting as normal. The Elementals will take a short moment to spawn if they're killed, but they will not spawn all at once, giving the Ooze escort a relatively clear path. By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service , privacy policy and cookie policy , and that your continued use of the website is subject to these policies. Home Questions Tags Users Unanswered.
- Navigation menu?
- Your Answer.
- Au Commencement (French Edition);
- I Am Intelligent: From Heartbreak to Healing--A Mother and Daughters Journey through Autism.
- Twilight ( film) - Wikipedia.
- Sexual Empowerment: How Erotic Capital Attracts Wealth And Power.
- iPad Pro preview (2018): Early signs point to a powerhouse with potential;
Statistic difference between ascended and legendary? Is there any difference between the statistics of an ascended weapon and a legendary weapon? I would prefer in-game screenshots or a developer citation if possible. Shunwoo 2, 2 12 The wiki is updated by the players, i. You can't make the assertion that the wiki is out of date and then also expect the rest of us to have any extra knowledge on top of that.
We're the ones who update it. I made no assertion, I didn't say it is not up-to-date.
And I asked for a different source because I prefer actual in-game screenshots or developer citation rather than a player based wiki. I edited my question to make it clearer. Asking for a developer citation is also off-topic, I'm afraid. In-game screenshots, though, are totally what we excel in providing. You could easily grab the game links from the wiki to view the items in-game, including their stats.
Carpenter 2, 1 11