Deep Emerald Secrets
In turn, Michael a devastatingly handsome blond daredevil thinks Stacy is a rules-obsessed bureaucrat determined to destroy free enterprise, adventure, and discovery. Unhappily Beautiful, red-haired shipwreck archaeologist Stacy Madison believes famous treasure hunter Michael Augustine is a money-hungry grave robber bent on destroying the cultural heritage of humankind. Legend has it that the treasure includes an enormous and exquisite emerald of incredible value—but the legend also says that the emerald is cursed in some terrible and mysterious way. But no one really knows the truth of the matter.
Is the whole story just another crazy pirate legend? Did the emerald ever actually exist at all? However, one thing is absolutely certain: Neither Michael nor Stacy understands the horrifying and deadly forces—both human and demonic—that are at work against them in their quest to find the treasure To see what your friends thought of this book, please sign up.
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Deep Emerald Secrets by Judy Conrad
Lists with This Book. The sunken ship we discovered was the S. Central America, which was carrying several tons of gold being shipped from San Francisco to New York during the California gold rush. It sank in a hurricane on September 12, About people lost their lives, and about survived.
The passengers and crew of the tragic ship were remarkable people, and I learned so much about their lives that I felt they were old friends. I am the editor of a nonfiction book entitled Story of an American Tragedy, which tells the story of the disaster in the words of the survivors. I'm sorry to say that the book is now out of print and I can't make it available to you myself--but it's available from numerous online sources. Like the characters in Demon Play, I've always been fascinated with Japanese culture, particularly stories of the Japanese supernatural. And once upon a time, like my characters, I lived in Japan, where I studied Japanese theater, religion, and folklore at Sophia University in Tokyo.
I had no actual supernatural experiences there Just a warning for readers of Deep Emerald Secrets: Demon Play is much darker and considerably more violent. Actually, I wouldn't recommend either of my novels for readers under 17 or Are you an author? Help us improve our Author Pages by updating your bibliography and submitting a new or current image and biography. Learn more at Author Central. Popularity Popularity Featured Price: Low to High Price: Look at the right file cabinet.
Look at the left file cabinet. Turn to the left to see another scene. Look at the toolbox. Exit the close-up and turn to the left. The object is to determine the 5 cards and sequence for deactivating the magnetic field. Try each card until the first bar lights up; this is your first card. Try a second card. If the cards are ejected, use the first card again and try another second card until both stay lit. Continue this process until you enter all 5 cards. Your solution may vary. Turn to the left and look at the right file cabinet.
Look at the close-up of the desk. Click on the white box to gain access to the computer and trigger a mini-game. The object of this mini-game is to clear the board by matching letters. You may only take letters that are at the bottom of a column. Plan ahead so that letters are not trapped. The puzzle will reset if you have no more moves. The message from the Millennium Brotherhood leads you to Barcelona, Spain. Syndicate Headquarters Click on the door to learn you need some type of key. Take the shovel and dig a hole in the grass. Look at the statues to see they are missing helmets, shields, and swords.
Look at the close-up of the right corner and move the loose brick. Turn to the left again.
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Turn to the left again for another scene. Open the right window. The object of this mini-game is to repair the stained glass window. In this jigsaw style mini-game, left-click to pick up and place pieces. Hover the cursor over a piece to see the rotate symbol; left-click to rotate it. Light is shining through. Look at the base of the statue; note the symbol and number. Note the symbols and numbers at the base of each statue.
Turn to the right again. Note the symbol and number at the base of the statue. Look at the tapestry and click on the point where the light is shining. Face to the right once more. Look at the base of each statue to see the symbols and numbers. Click on the 6 colored floor tiles to raise the pillars. Enter the numbers that correspond to each symbol found on the base of each statue. The pillars will drop and an elevator will rise between the statues.
Look at the printer and the computer console; they are out of power. Look at the box atop the tall, middle console. Exit the close-up; look at the crate near the right support pole. Look at the close up of the center cardboard boxes. Move the right crate. Move the cardboard box. You will return to the computers. Look at the printer. Wait for a page to print. Click on the computer console.
Type in the code; press enter. You will find yourself in front of the now open storage room. Enter the open door. Move the cardboard box on the floor. Look at the metal box on the left. Move 4 of the cardboard boxes. Move the 2 metal crates.
Walkthrough Menu
A possibly random sequence of colors is displayed on the wall; this is the order in which you must flip the wall switches. Turn to the right and flip the green switch first. Secondly, flip the blue switch. Turn back to the left and flip the purple switch. Turn to the left and flip the red switch. Turn to the left again and flip the yellow switch. Once the force field lowers, click on the safe for a mini-game.
The object of this mini-game is to connect all the circuits using the spring. The bottom green bar shows the amount of spring remaining. Click on two circuits to connect them. If you do not have enough spring remaining, the circuits will not connect. Exit the safe close-up and turn right twice. Walk forward and turn right to return to the computers. Type in the Lab access code; press enter. You are returned to the lab entrance. Look in the trash can; take the DART. Open the white door and enter the living quarters.
Open the cabinet doors. Look at the artifact on the desk to trigger a mini-game. The object of this mini-game is to push the buttons so that the image on the panel is aligned. Note that you will only form a partial image. Watch the lines on the panels, not the height of the image. When correct, a code will appear at the bottom. The code will be added to your journal.
Move the chair and pillow. Turn to the right once more. Use the videotape on the VCR.
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Turn to the left and go through the white door. On the left table, move the left telescope. Turn to the left twice. Look at the top of the desk; move the computer. Look at the desk drawers. Now that you have all the notes, they form a picture of a dartboard with the number Look at the ornate box on the shelf. Enter the code from the mini-game with the panels. A picture of the solved puzzle will be in your journal. Enter the symbols on the box. The object of this puzzle is to fill in the black bands by placing the slides over the bars.
You will use 9 of the 10 available slides. An example solution has slides 2, 3, 5, and 6 on the top. Place slides 7, 9, and 10 in the middle. Use slides 1 and 4 on the bottom. Look at the left table. Use the ACID mixture on the gel block. Turn to the right and enter the white door. There is a number next to the dartboard in the drawing. Underneath the dartboard are more notes on Mary. Ocean Dream Oceanarium The clues from the Syndicate Headquarters have led you to the Oceanarium, but the administrator will not let you pass.
You need to pose as an employee. Open the top drawer; take the GLUE. Look at the close-up of the box on the scaffold and take the KEY. Look at the close-up of the scaffolding; move the paint can. Walk behind the left lockers to the storage closet. Open the door; move the bag.
Look at the left bank of lockers. Enter the code from the poster into the padlock. Open all the lockers.
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Look at the right bank of lockers. Use the key to unlock the padlock. If you click on the light blue button on the Fun Camera Machine, you will see Kate in her uniform. Additional clicks will change the background. Exit the close-up and click on the stairs. Exit the refreshment area and turn to the left. Look at the booth. Look at the arcade game on the back wall. You can earn additional hints for every points you score. Press the center button to begin.
You want to capture the red worms while avoiding the sharks, nets, and other baddies. Move the tarp and find the entrance to the basement. Move the roll; look at the tool chest to find the SAW. Turn to the right and go through the doors. Give the administrator the starfish.
Return to the Oceanarium through the double seahorse doors. He needs help finding his tools. Move the boxes in the left corner. Give Bob the hammer and the rest will follow. He tells you how to open the basement door. Click on the console to attempt to start the train, but it is not working. Talk to Bob again; he tells you to repair the breaks in the line. Move the boxes away from the pipes. Click on the train console to activate a mini-game. You must hit all 15 switches while riding the train.
Missing a switch will start the ride over. When you have completed the puzzle, a cut-scene will show the basement trapdoor opening. Turn to the left twice and go through the double orange doors. Turn to the left and look at the trapdoor. Close the 2 valves.