The Darkness (The Spectrum Trilogy Book 1)
Lists with This Book. Aug 20, Ruth Turner rated it it was amazing.
Dark Spectrum (Autism Trilogy Book 2) by Paul C. Nelson
Book 1 follows the thoughts of Fisher, an autistic lad on the brink of manhood who doesn't speak out loud but communicates with the reader in short blasts on various topics via his writing. I was 3 pages in and had goose bumps. I really felt as if I was in Fisher's head, and seeing the world through his eyes, and it was absolutely magical.
I think book 1 is a must read as an insight to the workings of any young adults autistic brain. These switch to a 3rd person narrative, and I found myself missing Fisher's voice and unique insights. However the story was still engaging but I feel definitely more suited to older primary school children.
Miller rated it really liked it Feb 26, Chelsey Sizemore rated it liked it Aug 24, Christopher rated it really liked it Jul 26, Brenda Knight marked it as to-read Feb 03, Diann marked it as to-read Jul 02, Shannen Huey is currently reading it Jul 24, Justine marked it as to-read Mar 15, Igrowastreesgrow marked it as to-read Jun 18, There are no discussion topics on this book yet. I'm a retired middle school teacher, widower, proud autism dad and advocate.
I write simple fantasy fiction, mostly for a young adult audience. I include many characters with "disabilities" and attempt to stress their abilities, and super abilities. I believe it's time to include people with all levels of disabilities in fiction, film and television. Other books in the series.
Fisher's Autism Trilogy 3 books. Ironfist leaves a few hours later, to see to their survival. Liv infiltrates successfully, while Kip is recognized and captured, though not before drafting sub-red for the first time. Karris, meanwhile, is taken to meet Lord Omnichrome, a color wight who heads Garadul's drafters.
She recognizes him as her brother Koios, thought-killed by Dazen in overzealous self-defense before the war. Ironfist helps Karris and Kip escape, and they both go after Garadul directly. Kip sees Lord Omnichrome give Zymun a red drafter Kip knows from Rekton's burning his mother's rosewood case, but Kip decides to help Karris. Playing on her disgust with the Prism and Chromeria, Omnichrome persuades Liv to join his cause in return for aiding Kip and Karris. Omnichrome intends for Garadul to die, so Corvan and Dazen try to save him. They are unsuccessful; Kip kills him in a rage before he can be stopped.
Kip, Karris and Corvan retreat to the docks, along with the Prism. Kip saves Ironfist's life before chasing the ship that's already left the dock. As Kip runs across the water, he sees someone stab the Prism from behind with the dagger, and tackles him off the ship. He retrieves the box and leaves the assassin for the sharks before escaping with the Prism's ship.
The Prism gives Kip the case, thinking the dagger lost. In it, Kip finds a note from his mother, telling him to kill "the man who raped me, Gavin Guile," and that she loves him. One of the clear diamond-like stones on the dagger's handle is now a sapphire-colored stone.
Dark Spectrum
At about this time, the real Gavin escapes from his blue luxin prison after nearly killing himself, only to find himself in an identical green luxin prison. The book ends as Dazen, who is Gavin to the world, discovers that he can no longer draft blue.
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Chromaturgy is the art of harnessing light and creating a substance from it, called Luxin. Luxin can take on many different shades from the visible spectrum and to either end of it what we would call infrared and ultraviolet , and each color has its own unique properties. People who use Luxin are called Drafters. Most Drafters can only cast a single color of Luxin and are known as 'Monochromes'. More powerful Drafters, known as 'Bichromes', can use two colors of Luxin, and people who can use three or more colors are known as 'Polychromes.
It would seem that in order to be considered a Drafter in a particular color, said Drafter must be able to Draft the whole color: In order to draft a color of Luxin, a Drafter must see the color somewhere in his or her surroundings. If the color is not available in their immediate surroundings, most Drafters get around this by wearing colored spectacles to filter their color from white natural light.
Luxin is deeply linked with the earthly flow of energies, and imbalance in the use of Luxin colors on a worldwide scale can result in natural disasters. In most cases Luxin flow is self-regulating, but occasionally it must be balanced by increased usage of certain colors of Luxin. Most often than not, this is accomplished by the Prism, a religious leader and political figurehead who rules over the Seven Satrapies as Emperor, although his political power is ceremonial at best.
The Prism can draft every color of Luxin, and does not require colored glasses as he possesses the unique ability to split white light into its component colors. Superchromats have extremely acute vision when it come to colors. The inverse of those who are Subchromats colorblindness , Superchromats can see the minute changes in shades between what most people would assume are the same color. This is extremely helpful for drafters, as different shades of Luxin have different properties, even within the same color, Yellow Luxin being a prime example.
Half of all female Drafters are Superchromats, but hardly any male, with only 10 male Superchromats in the entire Chromeria. Drafters can only draft so much in their lives. The more they draft, the more the luxin which courses through their bodies changes them. Not only does drafting damage the body, but it also affects the mind. As a drafter uses more Luxin, small amounts of it build up in the eye around the iris.
This band of luxin is called the Halo, and it is by this that a drafter's life span is deduced. If a drafter uses too much luxin, the iris will fill with luxin, and any more drafting will cause them to "break the halo". This means that the band of luxin breaks and spreads into the whites of the eye. Once this happens, the drafter is considered a color wight, also known as a giist.
Becoming a color wight is the beginning of a descent into madness for the drafter. Happening gradually over time, the color wight will go under the influence of their drafting color's psychological influences; blue drafters will become hard and logical, greens will become wild, and reds will become creatures of rage. Color wights often commit their bodies to their luxin as well, coating or even replacing their body parts with sealed luxin.
Color wights are considered insane and monsters, outcasts from society and are almost always hunted down. Those who worship Orholam also believe that becoming a color wight also damages your soul, though if this is something inherent in the act, defiance of the Pact, or because of the actions color wights take, is unclear.
If a drafter wishes to avoid becoming a giist, they must either stop drafting once their halos become full, or submit to Freeing. To most drafters, drafting isn't just a way of life, it is their life, and therefore most drafters elect to be Freed. The Freeing happens only once a year, on the holy day known as Sun Day.
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It is a ritual performed by the Prism, consisting of a farewell feast, a confession , and a ritual sacrifice of the drafter's life. The magic of the Lightbringer Series as described in the author's blog: Chromaturgy in The Black Prism is the inverse: A drafter transforms light into a physical substance luxin. Each different color of luxin has its own strength, weight, and even smell: But even as drafters change the world, the luxin changes them too, physically, mentally, and emotionally. The color change of a drafter's eyes is only the beginning…" [4].
Made of wavelengths shorter than most human eyes can see, superviolet luxin is invisible except to superviolet drafters—and those only when they concentrate. Solid, but not as strong as blue or green, superviolet is the subtlest luxin. Used for cryptography, creating invisible walls and traps, and marking targets on the battlefield, superviolets tend to have a removed outlook. They appreciate irony and sarcasm and are sometimes cold. Blue Luxin is hard, strong, and smooth.
It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles. The deepest blue is Violet. Blues are orderly, inquisitive, and unfailingly rational. Structure, rules, and hierarchy are important to blues. Green Luxin is springy and flexible. The uses are as varied as the drafter is creative: Greens are wild and free.
They don't so much disrespect authority as not even recognize it. Yellow Luxin is most often a liquid that releases its energy back into light quickly, allowing its use as a torch or a trigger to ignite flammable materials or explosives. Yellow nourishes other luxins, extending the durability of luxin structures or tools. Like water turning to ice, when yellow is drafted perfectly, it loses its liquidity and becomes the hardest luxin of all. Yellows tend to be clear thinkers, intellect and emotion in perfect balance.
Orange luxin is slick, lubricative, and heavy. It is often used in conjunction with machines and traps. Some use this to defy or exceed expectations. Others become master manipulators. Orange drafters are also able to create hexes, altering others emotions. Red luxin is sticky, gooey, and extremely flammable. Reds often work with sub-reds or with mundane tools to make bombs. Their skills are used to catastrophic effect in war. Reds are quick tempered, impulsive, lusty, and love destruction.
By dilating their eyes fully Sub-Red drafters can see heat, allowing them to see to an extent in the dark, they can draft the heat from their surroundings to survive intense heat and create flame crystals which turn into fire when exposed to air. Sub-reds are passionate in all ways, the most purely emotional of all the drafters. By dilating the pupils so far that the whites of the eyes disappear drafters can see into paryl.
Paryl resembles millimeter waves [5] on the electromagnetic spectrum just as Sub Red resembles infrared.
Paryl drafters have the ability to see through objects unless they are made of metal as paryl can pass through matter to a certain depth.