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Chapter 12 - Rigging (3ds Max 2010 Architectural Visualization (Advanced to Expert))

Controlling and Configuring the Viewports 39 Chapter 3: Working with Files, Importing, and Exporting 77 Chapter 4: Working with Objects Chapter 5: Creating and Editing Primitive Objects Chapter 6: Modeling Basics Chapter Modeling with Polygons and Patches Chapter Materials, Cameras, and Lighting Basics Chapter Using the Slate Material Editor Chapter Creating and Applying Standard Materials Chapter Adding Material Details with Maps Chapter Configuring and Aiming Cameras Chapter Animation and Rendering Basics Chapter Understanding Animation and Keyframes Chapter Animating with Constraints and Simple Controllers Chapter Advanced Modeling Chapter Working with the Schematic View Chapter Industry News Stay updated with the latest developments in the architectural visualization industry.

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3ds Max 2011 Bible

Tutorials A great collection of visualization tutorials. Events Coverage from events and conferences attended by CGarchitect. Interviews Interviews with top artists and key players in the community. Are you sure you want to delete this comment?

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You need to be a CGarchitect member and logged in to use that feature! Most of the readers would probably be interested in 'Advanced Poly-Modeling' chapter. Not only it shows step by step how to model an ornate writing desk it's the most precise tutorial in the book but also it also explains the usage of Graphite Modeling Tools available in 3ds Max I must admit this new feature speeds up our workflow greatly extruding faces along chosen coordinates, creating new loops and single edges without worrying of the topology of our model has never been so easy.

As an appendix we get a three nice tutorials of how to use a new Cloth Modifier. I was quite surprised to find a small chapter about Max's internal scripting language - MaxScript. Most of 3D graphics think of programming as a rather non-artist ability that requires years of experience.


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  • “3ds Max 2010 Architectural Visualization. Advanced to Expert” review.
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As a matter in fact the author prooves that knowing some basic functions may help us to adapt 3ds Max to our own workflow and extend its functionality. I was quite impressed by the author's practical examples and exercises; he also provides us with links to free and commercial resources we can use in our projects.

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The guides includes a complex part focusing the subject of post production. At first we are told about camera matching - the process of recreating a realworld camera within 3ds Max to match a source photograph of moving image sequence. It involves such techniques as shifting photography and matchmoving better known as tracking. Although some of them are available within other aplications, we take an in-depth look at the subject thanks to some inspiring examples anyway.

Furthermore we are instructed hot to avoid common distortion problems using Camera Match utility and the elementary knowledge of photography. The subject of mixing 3D elements with a real world is developed in three final chapters of the guide. They also introduce the rules of preparing a good storyboard, scene and shoots, lighting, digital compositing and editing movies or animations.

3ds max Advance exterior rendering tutorial

Whether to use green or blue screen, ways of keying images, different sorts of render elements - everything is described nicely and clearly. We are taught proffesional terms and basic functions of other programs like Fusion from the very beginning. It's not about exercises which are not included in this chapter. It's about gaining the necessary kow-how, understanding various techniques and getting ready to use them in our professional projects.

Because of the fact that each chapter is written by different authors, some parts of the guide are a bit less useful and precise than others. Still they all teach us something new, mostly with a help of very practical exercises.

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It's not just about the new version of 3ds Max - as the matter in fact its new features are only mentioned in a text. There are no complex explanations of every new tool and option. The guide describes the main aspects of 3D graphic to owners of any version of 3ds Max. I found it to be a perfect solution as it makes the book versatile and let it be used even by fans of other 3D applications.


  1. Sterntaler: Thriller (Fredrika Bergmann 3) (German Edition).
  2. 3ds Max 2010 Architectural Visualization Advanced to Expert Book by 3DATS Reviewed?
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  6. Beautifuly edited, about one thousand page book is definitely worth its prize. Wrong login or password. Two previous guides that led us from beginner to advanced level, were positively reviewed and raised my expectations greatly before another lecture.

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    Three steps of generating seamless texture in Photoshop. The result of a simple rigid body simulation exercise. A basic foreground over background composite using an alpha matte. Many features that can be interested for arch-viz artists, like GPU light baking, better reflections, antialiasing and shadows.