Firecat Central Annual Report
Central Garden & Pet Company
She goes paw-in-hoof with Inghira Moon-Cat, the bringer of sleep, dreams, and healing through darkness. The Black Horse also brings these things but on a larger and longer scale, of days, months, years and aeons, rather than the minutes and hours by which we live by. The continual cycle of wakefulness and hibernation the earth must endure ensures it and its creatures regenerate and renew endlessly over many ages.
She is not a force to be feared even though she may bring death to many. But after the winter solstice, her power begins to fade. At Falia, the vernal equinox, Shamash returns to the world and defeats the Black Horse of Winter and drives her back to the high north where she will stay until Oliach. At this time the year descends into darkness and the observance marks the beginning of the winter. Morchuria is the Grimalkin remembrance festival where we ask those who have departed this mortal life to join us in our celebrations. Vigils are held in the forest, at barrows and burial cairns, in groves and in homes.
Candles are lit and incense is burned to invite the departed and the spirits of the forest into the household to sing, dance and feast. All merriments are held in their honour. The official remembrance ceremony takes place in the Central Council Chamber and we sing songs and read poems to remember our loved ones.
After the initial ceremony and the invocation to the spirits at sunsdown, all gather at the torch-lit Henge and hold a banquet. Huge cauldrons of stew, casseroles and hot fruit puddings bubble deliciously over roaring fires, all washed down with hot spiced mead, warm fruit cordial or spiced milk. Balefires are lit under which potatoes and apples cook. All merriments honour the Great Mother in her Dark Aspect — the bringer of night, of winter, and of arcane secrets. Morchuria is also known as the Day of the Elders where the elders of the clowder are honoured and given gifts.
Elders are the cornerstone of Grimalkin society — all wisdom, skills and trades are passed down from the old ones. They are revered as great teachers and they represent the Great Mother in her Crone aspect — the tester and initiator of souls. The young ones and older ones who should know better dress up in costumes and scare each other in the dark for it is the only time they can stay up all night without going to bed. This is a symbolic gesture; badness and negativity are driven out by the light and innocence of youth and, by doing this every year, it not only drives away malevolent spirits, but teaches youngsters to never fear the darkness.
Ancestral Shrines and Honouring the Spirits. Ancestral shrines are found in all Grimalkin homes. They consist of small niches or spaces within the household sometimes with statuettes and items belonging to the deceased. Some items may represent the trade or profession of the forebear.
At Morchuria, the Day of the Ancestors, offerings of food and wine are placed on the shrine and the departed are invited into the home so they can celebrate along with the living. The deceased will then take his or her place on the shine in the form of a figurine, or an object that reminds the family and friends of that Grimalkin. If a Grimalkin was fond of the sea, it would be a shell, or if they liked to walk in the woods, it would be an acorn, nut or pinecone. Grimalkins have many ways of remembering those who have crossed over into the Otherworld. But shrines are not just confined to the home; our respect for the dead is great and there are public shrines all over the clowder, usually dedicated to the founders, or other prominent Grimalkins.
Yew groves are also places where many a historical Grimalkin is buried. West of the Henge is a grove where there are burial cairns and graves in abundance. Here one will find votive offerings of food and flowers making the burial grounds not a place of sadness, but one of memory and joy. Stone effigies of Grimalkins past look down benevolently at those who come to remember, in particular, the memorial to Celandine Ursula Longwhisker, the mother of Winnowyn Longwhisker, who was Clowder Mother for many decades. Here, a robed Celandine stands with paws outstretched with a silver halo around her head and a dormant lion at her feet.
Many come to honour her with flowers and music on the anniversaries of her birth and death. The Wildcat equivalent of ancestral shrines is the Halls of the Ancestors. When a Wildcat dies, it is believed their soul is taken by the Irya Nos, the Dark Sister, to the halls of their forefathers.
Each clan has its own ancestral hall that has an entrance in the physical world. These entrances can be in the side of a barrow, a cave in the mountainside, or at the entrance to a waterfall. Wildcats like Grimalkins believe the afterlife lies parallel to the mortal world, existing side-by-side.
Votive offerings are placed at the entrances of these halls at set times during the year. In Old Grimalkin, these places are called ahnn-dachann place of the ancestors and date back to a time when the clowders, as we know them, did not exist. Some are more than ten-thousand years old. The ancestral spirits that reside within the halls are called manes.
In the Halls of the Ancestors, life is eternal in a world of everlasting summer. In these otherworldly fields and mountain passes, clans will visit other clans and share meat and mead with one another. In this land there is no war and no strife, no Wildcat fighting Wildcat. Here, everyone is a Laird. In the world of Grimalkin, entrances to barrows and caves are doorways to the world of the spirits, not the spirits of the departed, but to the realm of the elementals, spirits and faeys. But one must be careful — not all spirits are friendly.
Some can be mischievous and swarthy. We Grimalkins are typically monotheistic but also believe in the realms of spirit. The Great Mother Goddess is our deity who can appear in many forms. The Great Mother made the cosmos, our world and the worlds beyond. Despite believing in a deity, we do not have a religion.
The reverence of the Great Mother is faith-based, that is to say, each Grimalkin honours Her in their own way. There is no doctrine or dogma, no holy scriptures that tell one how to honour Her or how to live their lives. The festivals we celebrate are agricultural with an overlying spiritual meaning. There are no abstinences, no shrift and housel, and no indulgences. But the act of honouring the Great Mother communally can be a wonderful event. Many of the festivals are dedicated to Her and the bounty She has provided us with in the form of a secure home, plentiful food and the deep sense of kinship we have with fellow creatures.
She is honoured in love and joy. There is no penance or fire-and-brimstone here. If a Grimalkin has wronged another, he or she must make amends, both to the wronged party and the Great Mother. Usually, the wrong-doer comes up with a suitable act of reparation themselves. It is not a punitive system and an act of wrongdoing is almost always absolved with an act of positivity. The Great Mother does not punish in the way human deities do. The waters of the world are also reminders of Her presence too. In a tale of Grimalhame, the Fire Cat reaches the eastern coast of Arcadia as he sets out on a quest to save the clowder:.
It was said that the Great Mother shed tears for her creation in the First Days and those tears became the first oceans. The seas and oceans, the tears of the Goddess, are also Her waters of life from which Her daughter Ishramah, came. Ishramah became the lesser goddess of the waters while the Great Mother had dominion over the land and the air and all the creatures therein.
The seas and oceans are physical manifestations of the Cosmic Soup, the time of Chaos that reigned in the Age of Fire. The Creation was a vast concoction of fundamentals that coalesced to become the stars, the planets, the elements, and the creatures. Order was created from the chaos and the elements were separated into the things of the sea, things of the earth, and the things of the sky. The cosmic waters of life are eternal, unfathomable and unknowable. While some creatures are interred into the earth at death, some choose the sea as they both represent the same thing.
The earth represents the womb itself while the seas and oceans are the waters of life within it. Both represent rebirth and transformation.
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Ancestor Leathercrafts on Facebook. Greetings and welcome to my blog. I have recently completed the Grimalkin Almanac in Four Parts — Autumn and I am waiting for my proof to come so it can finally go live. In the meantime, here is the Preface and the opening page of the Almanac. The Grimalkin Almanac in Four Parts. Our whiskers must always be atwitch at these delicate signs for, when the season is upon us, our daily tasks will change and so must we.
Our very survival depends on it. And so, we refer to our books, our calendars and our almanacs to prepare for the tasks at paw and take heart that, although our existences may change over the course of our lifetimes, the activities and responsibilities of living within a community do not and will forever keep our clowders and settlements going. So it has been for many thousands of years and will continue for many thousands to come. Autumn — The Waning Year. For most Grimalkins, this is a wonderful time of year when all gather together to bring in the last of the harvest and to begin the task of pickling, salting and preserving for the long months of winter.
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