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PRISONER of the MOTH-MEN

Another was that Walker had gained the ability to mutate into Charaxes at will while retaining his humanity, similar to Man-Bat. Robin eventually tracked what he believed was Walker to Gotham's old YMCA building, where he stumbled upon Charaxes laying dozens of eggs, all of which hatched into clones of Walker. It is revealed that Charaxes had been killing Gotham's homeless en masse to provide food for his progeny, which he despises but is unable to destroy.

The clones aged rapidly and had relatively short lifespans. When they reached adult size, they set off on their own, resulting in the rash of crimes across the city. As the various parties argue, the clones attack a scientist, and are killed through the combined efforts of the exterminators, policemen, and S. Charaxes flew off, pursued by a self-styled "monster hunter" known as Jaeger. Robin Volume Four , March Remanded once more to Arkham, Charaxes found himself kept under heavy sedation, bedridden and reduced to a perpetually comatose state.

As the asylum had twice failed to contain him under normal circumstances, this was considered the only viable means of keeping his formidable capabilities in check. Birds of Prey 52 , April During the Infinite Crisis , the Secret Society of Super Villains declared war on heroes everywhere and began liberating every super-powered criminal they could find for an attack on Metropolis, Superman's home city. Charaxes was sprung from Arkham by the Society for this purpose; however, during the battle for Metropolis he was ripped in half and decapitated by Superboy-Prime.

Infinite Crisis 7, June Charaxes is subsequently reanimated as a member of the Black Lantern Corps , which is comprised of deceased individuals that continue to hold some special significance for a living hero or villain. He joins forces with the other zombified remains of Superboy-Prime's victims and they travel across the multiverse to exact their revenge on him from beyond the grave. Superboy-Prime responds by putting on a Black Lantern power ring himself. The ring cycles through his range of emotions and self-destructs under the pressure, disintegrating all the nearby Black Lanterns, including Charaxes.

Adventure Comics Volume Two 5, February The three Killer Moths encountered by the Secret Six. Following Drury Walker's metamorphosis and subsequent death at the hands of Superboy-Prime, a surprisingly large number of other villains clad in similar costumes surfaced, each claiming they were Killer Moth. The circumstances behind this situation have never been revealed; some were believed to be merely impersonating Moth for monetary gain, a few genuinely considered themselves Walker's successors, while the motives of others remain unknown.

It is possible that at least one of the new Killer Moth personas was adopted by the sole surviving clone of Drury Walker, as one was already imprisoned in GCPD headquarters when the others were destroyed. However, the short life span of the other clones would seem to discount that. Another theory is that Walker gave rise to a posthumous cult following. This was evidenced by the fact that three of the new Killer Moths were sighted working in concert, suggesting they represented an organization as opposed to being otherwise unconnected, lone individuals.

Secret Six Volume Three 7, May A third explanation was advanced by an amateur art thief named Danko Twag, who claimed there were actually multiple Killer Moths throughout Walker's career, although the latter used that persona most consistently. Twag infiltrated Barbara Gordon's apartment and disclosed his knowledge of her past identity as Batgirl as well as her current one as Oracle. He insisted he was the original Killer Moth, "not that ridiculous, misshapen human insect", and that Walker had been an imposter.

According to Twag's account, after spending several years honing his skills under those supervillains, he resolved to strike out on his own and became the first Killer Moth.

Twag was never captured, and later his identity was stolen by Walker, who was imprisoned for his initial crime spree. The truth remained uncertain, because Twag committed suicide before Oracle had an opportunity to probe him further. Birds of Prey 52 , April Some years earlier, this hypothesis was lent some credence by Oracle herself, as her own files noted that at one Killer Moth's real identity was believed to be Arthur Leland, another petty crook. According to her, Leland was the individual who first used the alias of Cameron van Cleer.

Patterns of Fear , December Prior to Walker's first capture, Batman, too, mentioned that Moth had once called himself "Laszlo Furlenbach", although he suspected it was an alias. Detective Comics , September During his stay in Blackgate Penitentiary , Weinstein had received word that an old acquaintance of Killer Moth was looking to offer him a potentially lucrative assignment. Having formerly served in Walker's gang, Weinstein knew where some old Killer Moth costumes were stashed. Upon his release he hoped to impersonate Moth, take the new contract, and hopefully profit from the massive windfall he envisioned.


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Unfortunately, the acquaintance in question was Paul Sloane, who had survived his torture at the hands of Two-Face and now returned to seek revenge on his former partners in crime. Sloane was surprised to learn that Weinstein was not the real Killer Moth, but shot him anyway, muttering that "life is full of disappointments". Detective Comics , February Around the same time that Charaxes was killed by Superboy-Prime, Commissioner Gordon received word of yet another Killer Moth—this one attired in a decidedly armored version of Walker's original costume—robbing a jewelry store.

Batman, who was busy with another case, dispatched Robin to stop the heist; both of them spoke dismissively of the new Killer Moth as "strictly small time". Nevertheless, he demonstrated none of Walker's reliance on firearms, displaying considerable athletic ability and aggressiveness in hand-to-hand combat. The wild melee ended when Robin allowed Moth to take flight with his loot before using his own momentum to slam him headfirst into a glass display case. Batman , September After the death of Black Mask , Peyton Riley , the second Ventriloquist, assembled Firefly, Lock-Up, and the armored Killer Moth, suggesting they combine forces to take the opportunity to fill the current power vacuum in Gotham's underworld and seize control of the existing rackets.

Riley believed this was the chance for the "losers" among the criminal populace to move up and get their own slices of the action, especially since the Suicide Squad had been rounding up most of the "heavy hitters" such as Two-Face, who would otherwise be serious competition. Gotham Underground 2, January Their first course of action was to assassinate the Penguin, whom Riley accused of working with the Suicide Squad, before the Squad ensured they were taken out of circulation as well.

Moth, Lock-Up, and Firefly joined her in an ill-advised attack on the Iceberg Lounge , where they were quickly driven off by a team of other supervillains Penguin had hired to protect him. The somewhat luckless rogues then stumbled into Tobias Whale and his gang, who were tired of costumed criminals trying to muscle in on the mob in Gotham.

Moth was gunned down in the crossfire. Gotham Underground 4, February A few months later, the armored Killer Moth reappeared, having hired a gang of local crooks to break into a museum in Los Angeles and steal a mystical Egyptian artifact for him. The robbery was foiled by Hawkman , who intercepted and captured Moth as he loitered a few blocks away. It was implied that Moth and at least one other minor Gotham supervillain, Nocturna , had been contracted by an unknown third party to procure these relics for some unknown purpose.

Hawkman continued his investigation, leaving Moth for the Los Angeles police. Trinity 6, July Red Robin returns to Gotham and almost immediately runs into the latest Killer Moth. When the Secret Six acquired the "Get out of hell free card", an artifact manufactured by Neron for reclaiming one soul from hell, they were pursued by countless supervillains hoping to get their hands on it.

Somewhere on the road between Lincoln, Nebraska and Albuquerque, New Mexico, the Six were ambushed by no less than three criminals in identical Killer Moth costumes. Deadshot killed one by striking him with their car. Working out of Albuquerque not long afterwards, a Killer Moth—likely one of the trio encountered by the Secret Six—kidnapped and tortured Mike Dante, assistant to a certain Professor Hyatt believed to be in possession of sensitive technology. This incarnation of Moth was a bald, brown-eyed individual who bore little resemblance to Drury Walker, although he was attired in Walker's classic costume.

His clumsy efforts at interrogating Dante for information on Hyatt's work resulted in the former's death. Palmer suggested that "[Killer Moth] was never the brains behind anything" and that he was little better than the goons who worked for him. He correctly deduced that Dante's kidnapping and death had been masterminded by somebody else. After Moth refused to talk, Palmer shrunk to microscopic proportions and gradually expanded inside his skull, putting him in great pain until he gave up the name of his employer: Cry for Justice 1, September When Tim Drake made his return to Gotham City as Red Robin , he interrupted a bank robbery by Killer Moth, who was using explosives to cover his tracks.

Drake expresses awareness of the fact that he was facing yet another villain operating under the same persona, one he hasn't encountered before. Moth, now sporting flashbangs, combat webbing, and a utility belt, says he "doesn't have a problem" with Red Robin, but is desperate to leave Gotham. He eventually flies into a panicked rage, demanding to know if Red Robin knows the Atom and is planning to torture him as well.

Red Robin 9, April Unfortunately for this Killer Moth, he never got the opportunity to leave Gotham and was stranded in the city after Brainiac trapped it beneath a giant dome. Moth attempted to mug Stephanie Brown and one of her coworkers while they were taking a few minutes off from their jobs as physician's assistants at the local hospital. Stephanie was nonplussed and simply told Moth he had an image problem. According to her, he was insecure about his looks, had poor social skills, and was tired of being ignored by others. He liked terrifying people because it was easier than having to go the extra mile to get other forms of attention from them.

The two women then returned to their jobs, ignoring Moth as he protested they couldn't just walk away. Stephanie remarked that not every potentially dangerous situation needed to end in a showdown. Batgirl 1, June Realities merged during the Flashpoint paradox, in which the Flash altered history by going back in time to prevent the murder of his mother, with repercussions on the lives of his allies and everybody associated with them.

History was set back ten years prior to the events of Underworld Unleashed and the Infinite Crisis , resurrecting Drury Walker. This version of Walker was introduced as a youthful delinquent who eschewed the flamboyant colors and helmet of previous incarnations for a simple gas mask and twin air guns. Green Arrow 25, January No longer fixated with gaining respect from the underworld, Walker seemed to be largely indifferent to his status as a "C-list" supervillain. Green Arrow 33, September His psychosis was more focused on an irrational obsession with moths, to the point that he even consumed clothing fabrics.

Legends of Tomorrow 1, May As Killer Moth, Walker retained his penchant for extortion and ransom kidnappings; his first target was Moira Queen, mother of Oliver Queen, also known as the Green Arrow. Moth botched the kidnapping attempt and was beaten into submission by Green Arrow and Batman.

The Moth | The Art and Craft of Storytelling

Green Arrow 25, January He was later drawn into a gang of minor supervillains attempting to claim a bounty on Green Arrow's head for Richard Dragon. Killer Moth initially succeeded in cornering the hero on a rooftop, but was defeated by a specialized arrow designed to counter his air guns.

Green Arrow 33, September Killer Moth's significance to Batgirl and her early career reemerged when he attempted to hold up a charity event sponsored by Wayne Enterprises , this time armed with a new cocoon gun and a small army of henchmen. Dick Grayson, who was present, attempted to single-handedly thwart the scheme as Robin. Killer Moth succeeded in incapacitating him, but was knocked unconscious by Batgirl. Although this was not Batgirl's debut in the altered timeline, it was noteworthy for being the first occasion Barbara met Dick Grayson.

Batgirl 45, November He remained a thorn in Batgirl's side for some time afterwards, being solicited by a mysterious figure known as "the Fugue" who had discovered her secret identity. The Fugue offered to sell this information to anybody he was able to track down with a grudge against Batgirl, including Killer Moth. In exchange, he requested assistance with a plan to brainwash the population of Gotham's Burnside district with a mind-wiping frequency.

Moth was instructed to plant a pylon at the Burnside Museum, which would help amplify the frequency across the city. Batgirl, however, was able to deduce their plan and dispatched Bluebird to intercept him. Batgirl 50, June While being conditioned for service in the Suicide Squad , Harley Quinn relived several memories of her past life as a psychiatrist, including an attempt to organize group therapy sessions for members of the Rogues Gallery.

Quinn offered to help Killer Moth work through his fixation with moths in a typically unorthodox manner, exposing him to the Scarecrow's fear toxin. This experience revealed that a deep-seated fear of moths was at the root of his obsession. According to Amanda Waller , however, it was unclear whether Quinn's memories were an accurate reflection of reality or whether they occurred solely in her imagination. At one point Alfred Pennyworth hired private investigators Sugar and Spike to track down a number of old and obsolete Batsuits, which had inexplicably gone missing. Most of the missing Batsuits were designed for peculiar situations; they were only worn once before being relegated to warehouse storage and forgotten.

Sugar and Spike learned that the costumes had been stolen by Killer Moth, who was actually eating the fabric. Yet another shift in the increasingly volatile multiverse resulted in the pre-Flashpoint and post-Flashpoint timelines being merged, restoring many characters to their classic characterizations, including Killer Moth.

He was again depicted as a garishly costumed rogue from a bygone era who had sold his services to the underworld and was resentful of his increasingly irrelevant status. In an ironic twist of fate, Bruce Wayne found himself sharing a poker table with Drury Walker at the Iceberg Lounge when he visited that establishment to attend one of Zatanna 's performances. Wayne recognized Walker at once, but there was no indication that this was reciprocated. The latter grumbled that he'd ben forced to leave his cocoon gun with the club staff as collateral.

Detective Comics , August Killer Moth followed with interest the growing number of costumed heroes in Gotham, which he perceived as an opportunity to make his long-delayed comeback. He formed a new gang consisting of Ratcatcher , Victor Zsasz , Solomon Grundy , and Firefly, and marketed them to the city's organized crime families as a means toward countering this trend. The gang demanded half a million dollars a week as a retainer. They were immediately apprehended by Robin, Batwoman , Orphan , Spoiler , and a reformed Clayrface , who had impersonated Grundy to infiltrate Moth's organization.

As Bruce Wayne once observed, Killer Moth possessed no specific enmity towards Batman or any other members of the Batman Family , with the possible exception of Barbara Gordon , the original Batgirl. He initially looked at Batman solely as a rival rather than a nemesis, and perceived their clashes as an informal competition of skills between equals.

This was a consequence of the fact that Moth had studied the Dark Knight closely enough to appreciate his methods. Detective Comics , September On at least one occasion, he conceded that he'd admired Batman for years. Batman , October A definitive feature of all Killer Moth's incarnations has been that the character derived his costumed persona directly from the concept of a "reverse" Batman. Batman 63, February Booster Gold once discovered that without a Batman to inspire Drury Walker, his alter ego of Killer Moth would've never existed.

The slightest hint of mockery was often enough to send Killer Moth into a murderous rage. Despite their similarities, the primary difference between Batman and Killer Moth has always been motive. While Bruce Wayne was driven by a personal crusade against injustice, Moth's only incentive was greed. Detective Comics , September An unrelated characteristic he began to develop following his early defeats at the hands of Batman was an egocentric obsession with his public image.

At first, this stemmed from mere pragmatism: Moth had poured a small fortune into launching his criminal career, and when his failures began to affect his reputation with the underworld, he had no way of profiting from his enterprise. Batman 64 , March However, following Walker's first brush with Batgirl, his ego took a massive blow from what he perceived as an unprecedented humiliation at the hands of a teenage, amateur heroine.

He became increasingly sensitive to ridicule or mockery, claiming that she was the reason he could not garner the same amount of respect as Batman. Year One 5, June The facts were much simpler: Walker could not compete with their body count or the scale of their operations, and his reputation as a costumed criminal was overshadowed accordingly. The Widening Gyre 4, February Despite attracting lucrative media publicity for his early rackets, within a number of years few people in Gotham and fewer still further abroad could even recall Killer Moth.

He later accepted his status as a "second string operator" although continuing to dream of a caper that would catapult him to the "big time". Shadow of the Bat 7, December Unlike most of Batman's other foes, Walker was not considered especially psychotic. For a number of years he was incarcerated in Blackgate Penitentiary. After being implicated in Firefly 's arsons, however, he was certified as insane and transferred to Arkham Asylum for observation.

Year One 9, October Gotham courts seemed unable to determine whether Walker was faking insanity to get off an extended sentence; depending on the judge, he was consistently bounced back and forth between Arkham and Blackgate after being apprehended by Batman. Robin Volume Four , January After a few years, he appeared to have permanently crossed the line into madness, and became one of Arkham's permanent residents.

Instrumental in Walker's breakdown was the culmination of his obsession with his image; for instance, he suffered from waking hallucinations of heroes and villains alike mocking and ridiculing him. Robin Volume Four 23, December Killer Moth had no compunction with using firearms and although he rarely took human life simply for the sake of it, he had no difficulty resorting to murder as it suited him.

Moth often killed civilians around him when they either ridiculed his costumed identity or possessed insider knowledge of his operations. For example, he killed the original architects of the Moth-Cave. Batman 63 , February, On another occasion, Moth also assassinated three engineers and scientists who had helped him produce his gadgets. Detective Comics , November He even attempted to drown Bruce Wayne, James Gordon, and Gotham mayor Armand Krol after soliciting a ransom for their release, claiming he could not leave any witnesses.

Shadow of the Bat 9, February Opinions on Killer Moth varied greatly. Batman once intimated that Moth "wasn't very good" at being a career criminal. Year One 2, November In later years, he ceased responding to Walker's escapes altogether, believing the police were competent enough to handle him whenever he surfaced. Tim Drake , the third Robin, concurred, deriding Killer Moth as "a real lightweight". Robin Volume Four 23, December Drake later described Walker as a combination of "inept criminal schemes and luckless humanity". Robin Volume Four , January Dick Grayson , the first Robin, described him as a lame thug with "a glass jaw" and gadgets "straight outta the back of a comic book".

Year One 2, November By far the most detailed files on Walker were maintained by Barbara Gordon, who continued to follow his career long after their first encounter. Patterns of Fear , December Barbara claimed that Walker was both "crazy and stupid", calling him a "hyperactive goofball". Year One 9, October She correctly deduced that he was eager to "flit around the spotlight" and predicted that one day he would "sizzle his antennas getting too close to the limelight". Year One 5, June Although unable to compete with Batman, Batgirl, and other accomplished martial artists, Drury Walker was a skilled gymnast who also demonstrated a surprising degree of competence at unarmed fighting.

In one of Batman's many dossiers on Killer Moth, the Dark Knight observed that he was "extremely athletic and accomplished in hand-to-hand combat. When disarmed his instinctive reaction was to flee and regroup rather than resort to fistcuffs. Detective Comics , January During his first encounter with Dick Grayson Moth was downed by a single, glancing blow to his chin, which prompted Grayson to later comment on his "glass jaw".

Year One 2, November On other occasions Walker was able to trade blows with Batman, although in all incarnations he was almost always rather slow-witted as a brawler. Drawing on the extensive knowledge he'd amassed of Batman's state-of-the-art weapons and gadgetry while incarcerated, Killer Moth was able to develop his own sophisticated arsenal. Batman 63, February Much of his equipment—from the Mothmobile to the Moth-Copter and his utility belt—were customized, cutting edge designs patterned directly after those utilized by Batman or one of his allies.

While Killer Moth lacked the technical resources and manpower of an entity like Wayne Enterprises to fund and research his bizarre paraphernalia, he was able to subcontract scientists and engineers on an individual basis for this purpose. Moth then assassinated them once their usefulness had expired. Detective Comics , November It was established that Walker depended on both large caches of stolen loot he'd incarcerated prior to launching his costumed career, as well as loans from various underworld figures such as Anthony Bressi, to finance the maintenance and further development of his technology.

Walker had a particular penchant for ransom kidnappings and extortion, which he utilized to pay off these debts and invest further in his gadgets. In a notable contrast to Batman, who possessed a zero-tolerance policy towards guns, Killer Moth had no qualms with carrying a variety of firearms. During his debut, Moth wore a holster on his utility belt and used a Colt Official Police revolver, of which he boasted: Justice League of America 35, May When he formed his first gang, Moth armed them with Browning Hi-Powers and carried one himself, which he used in a botched murder attempt on Bruce Wayne.

Detective Comics , January Late in his career, Walker's weapon of choice was a sawed off, double-barrel shotgun. Killer Moth's most ambitious attempt to tap into Batman's mythology was his construction of a "Moth-Cave", hidden beneath a mansion he'd purchased under the guise of Cameron van Cleer. This bore an eerie resemblance to the Batcave beneath Wayne Manor , and was based on a series of conjectural articles written on the topic by various Gotham journalists. Like the Batcave, the Moth-Cave could be accessed by a secret elevator which descended from the surface.

However, it was considerably smaller and was not a natural cavern, having been constructed by "van Cleer" at his own expense.

“It was a very sweet and touching letter, signed Grizzly.”

The original Moth-Cave included a "trophy room" of glass display cases which housed souvenirs from successful robberies, a forensic laboratory where Moth labored on various inventions to make crimes unsolvable, and a vehicle hangar. Batman 63, February Following his initial capture and the loss of his van Cleer alias, Moth relocated to "Moth Mansion", a large and dilapidated mansion. The Moth Mansion included various security and surveillance systems for thwarting police raids, including a chamber for simulating anti-gravity conditions.

Detective Comics , January The final specialized hideout Moth adopted was known simply as "The Cocoon" and was by far the most spacious. It was converted from an abandoned warehouse he'd one purchased as Cameron van Cleer, just beyond the northern outskirts of Gotham City in a former industrial park. The Cocoon included a shooting gallery, a fax machine, and a vehicle bay where the Mothmobile and Moth-Copter were stored. Year One 5, June It also included a supercomputer which alerted Moth whenever one of his criminal clients sought to contact him.

Killer Moth

Detective Comics , November Another feature of The Cocoon was a costume gallery modeled after that in the Batcave. Killer Moth almost never used conventional firearms again after his acquisition of the multi-purpose " cocoon gun ", which quickly became the most ubiquitous weapon in his arsenal. While its precise design varied from model to model, the cocoon gun fired a specially engineered gooey mesh from a round, externally mounted cylinder, capable of ensnaring people and objects.

The substance was so dense and form-fitting that it could even contain the Human Bomb. Cancelled Comics Cavalcade 2, September The gun was also configured to fire normal bullets of an unknown caliber, although it was severely hampered by its lack of a conventional feed mechanism. Interestingly, Moth was never able to fire more than two rounds from the cocoon gun without stopping to reload. Batman , May ; Detective Comics , May One variant of the cocoon gun was also able to fire darts; this model was fitted with a detachable single-shot, under-barrel grenade launcher.

Year One 2, March Another fired a lightweight steel cable, similar to Batman's grapnel gun. The first cocoon guns were compact, painted bright red, and appeared custom made; they were apparently fed from a small cylinder near the end of the barrel. Detective Comics , January ; Batman Family 10, April The second generation of red cocoon guns possessed much longer barrels and were about the size of a normal handgun; these also fired pistol ammunition and utilized the same barrel cylinder. Batman , May ; Detective Comics , May The third was gray; it appeared to have built on the frame of a revolver but retained the same approximate dimensions and barrel design, although the external cylinder appeared to have been removed or much reduced in size.

Booster Gold Volume Two 11, October The fourth mark was much larger and bulkier, incorporating twin external cylinders which made the gun rather unwieldy. This green design was particularly prone to malfunction, and the cocoon substance often jammed the firing mechanism, which Moth blamed on a poor manufacturing standard. Year One 2, November The fifth type of cocoon gun was the largest yet, about the size of a submachine gun. It used the same twin cylinder design found on the fourth variant and was painted a similar green color.

In the altered New 52 reality created after the Flashpoint storyline, Moth's cocoon gun was re-imagined as a rather unwieldy weapon resembling a modified semi-automatic pistol; it was fed from two cylinders carried on Moth's back. Walker referred to it as "the Stinger". Green Arrow 25, January Taking a cue from Batman's use of an iconic motif, Killer Moth likewise tailored his identity and costumed persona in the hopes it would become a symbol of underworld defiance against the Dark Knight and law enforcement.

While Bruce Wayne cultivated the legend of Batman to strike fear into the hearts of criminals, Drury Walker became Killer Moth out of a desire for attention, respect, and the desire to "shake up" traditional organized crime. The Widening Gyre 4, February This was reflected in his garish and flamboyant costume, which was designed to draw attention to the wearer rather than blend with the shadows like the Batsuit. Various incarnations of Killer Moth wore capes or alternatively, translucent wings sewn into the costume, which allowed the supervillain to imitate Batman's ability to glide through open space.

Batman 63, February During his debut, Moth carried a side arm and a holster on the left, suggesting he was left handed. Batman 63, February In all his subsequent appearances, however, the holster was worn on the right. The most distinctive part of Killer Moth's traditional costume was a large, domed helmet, which concealed a hidden radio receiver and headphones, infrared lenses, and a device for projecting razor-sharp sonar waves.

Justice League of America 35, May The dual antennae on the helmet were capable of intercepting shortwave radio transmissions, and Moth often used them for monitoring police band. Batman 63, February They were also capable of detecting and amplifying distant conversations, similar to a laser microphone , although they must be specifically pointed at a given target to achieve this. Batman Family 15, January Audio signals picked up by the antennae were transmitted to a pair of integral headphones inside the helmet, which appeared as external knobs covering Moth's ears.

Batman 63, February The helmet's infrared lenses could be switched on and off and were used to view the Moth-Signal, which was conceived as an infrared beacon. Batman 63, February Walker could use the lenses to track opponents that were otherwise invisible to the naked eye, such as metahumans or individuals using stealth cloaking technology.

The Moth-Signal was an adaptation of the Bat-Signal , which criminals employed to summon Killer Moth to their assistance. Batman 63, February While one purpose of the Bat-Signal was to inspire hope in Gotham, and to serve as a public reminder of its iconic caped crimefighter, the Moth-Signal was more discreet.

For example, it could only be viewed through an infrared filter. Killer Moth depended on the infrared lenses in his helmet to spot the Moth-Signal whenever it was lit. Batman 63, February A simplified variant of the Moth-Signal consisting of a normal spotlight was known as the Moth-Lantern. Although much cheaper than the Moth-Signal, it was rejected for widespread use because switching it on would almost certainly attract unwanted attention from either Batman or the Gotham City Police Department.

Year One 3, April Due to the Moth-Signal's impracticality and high production cost, as well as the fact that each crook had to be issued with an individual signal device, Moth later experimented with more efficient, economical methods, such as giving his clients miniature electronic beacons. Whenever a beacon was switched on, it would send an alert to Moth's computer or a radar map in the Mothmobile, indicating the client's location. Killer Moth was featured in an unaired episode of the s Batman television series which featured the debut of Yvonne Craig as Batgirl and was loosely based on the premise of Detective Comics The character was portrayed by Tim Herbert.

Killer Moth and his Moth-Mob attempt to kidnap a millionaire friend of Bruce Wayne's at the Gotham City Library and hold him for ransom; they are subsequently confronted by Batman and Robin. While Moth initially suceeds in incapacitating the heroes with his cocoon gun, the unexpected arrival of Batgirl tips the scales and together the trio beat Moth into submission. This incarnation of Moth doubles as a bio-geneticist whose schemes revolve around utilizing an army of giant mutant moths for his crimes.

In the process he bred thousands of mutated caterpillars, one of which was adopted by the Teen Titans as their unofficial mascot. This incarnation of Killer Moth resembles a costumed humanoid who possessed some of the metahuman powers and abilities of Charaxes, perhaps as a result of experiments performed on himself. He was often accompanied by his spoiled daughter, Kitten, for whom Moth shows unexpectedly genuine affection.

Killer Moth appears in the Batman: It is mentioned in the episode "Color of Revenge" that he was robbing a train. Killer Moth has also appeared in the episode " A Bat Divided! He was pummeled by two atomic counterparts of Batman after he attempted to attack them with his cocoon gun. Most recently, Killer Moth's latest and non-speaking appearance appeared in the form of Moth's counterpart from an alternate reality, glimpsed in " The Super-Batman of Planet X!


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When the Earth Batman pays a visit to Zurr En Arrh, he discovered that he had become imbued with superpowers due to the planet's unique atmosphere. Testing out his new powers on Zurr En Arrh's Killer Moth, the Batman of Earth easily thwarted an attempt by the villain and his moth-men to rob the Gothtropolis bank. Bending an iron rod into manacles, the Earth Batman pinned the entire Moth gang to a nearby wall, leaving them to be taken into custody by the interplanetary police.

In the episode "The Last Patrol" he and his gang capture Batman and put him in a big tank. He send out giant moths on him until Batgirl arrives and defeats him. Although he does not directly appear in Batman: Assault on Arkham , he is indirectly alluded to when the Suicide Squad is rummaging through Arkham Asylum's evidence locker, where they found his apparel.

King Shark claimed he never heard of the criminal before. Killer Moth appears at the end of the first stage of the NES's loosely movie-based Batman game , in a suit of flying insect-like armor. He appears alongside villains Firebug and Electrocutioner. While Killer Moth does not actually appear in Batman: Arkham Asylum , his bio can be unlocked by scanning a human corpse in the Aviary of Arkham's Botanical Gardens, adhered to the wall in what appears to be a cocoon. Sign In Don't have an account? The Mothman Prophecies is a U. Based on the book of the same name by parapsychologist and Fortean author John Keel , the screenplay was written by Richard Hatem.

The story follows John Klein Gere , a reporter who researches the legend of the Mothman. After a lengthy detour he has no memory of, he finds himself in Point Pleasant, West Virginia , where there have been sightings of an unusual creature and other unexplained phenomena.

From Princeton to Prison: The Rise and Fall of My American Dream

Many of the sightings remind him of his dead wife. As he becomes increasingly drawn into mysterious forces at work, he hopes they can reconnect him to his wife, while the local sheriff Linney becomes concerned about his obsessions. The film claims to be based on actual events that occurred between November and December in Point Pleasant, as described by Keel. It was shot in Pittsburgh and Kittanning, Pennsylvania and was released to mixed reviews. Washington Post columnist John Klein and his wife Mary are involved in an accident when Mary swerves to avoid a black, flying figure.

John survives the crash unscathed, but Mary is hospitalized. After Mary dies of an unrelated brain tumor, John discovers mysterious drawings of the creature that she had created prior to the night of the accident. Two years later, John becomes lost in West Virginia and inexplicably finds himself in Point Pleasant , hundreds of miles off his route. Driving in the middle of the night, his car breaks down; and he walks to a nearby house to get help. The owner, Gordon Smallwood, reacts violently to John's appearance and holds him at gunpoint. Local police officer Connie Mills defuses the situation while Gordon explains that this is the third consecutive night John has knocked on his door asking to use a phone, much to John's confusion.

John stays at a local motel and considers how he ended up so far from his original destination. Officer Mills mentions to John that many strange things have been occurring in the past few weeks and that people report seeing a large winged creature like a giant moth with red eyes. She also tells John about a strange dream she had, in which the words "Wake up, Number 37" were spoken to her. While conversing with Gordon one day, it is revealed to John that he had heard voices from his sink telling him that, in Denver , "99 will die".

While discussing the day's events at a local diner, John notices that the news is showing a story on an airplane crash in Denver that killed all 99 passengers aboard. The next night, Gordon frantically explains that he had met the voices in his head, a being named Indrid Cold. Later that night, Gordon calls John and says that he is standing with someone named Indrid Cold.

Cold answers John's questions, including ones he could not possibly know the answers to, convincing John that Cold is a supernatural being. This episode starts a string of supernatural calls to John's motel room. One tells him that there will be a great tragedy on the Ohio River. Later, John receives a call from Gordon and rushes to his home to check on him. He finds Gordon outside, dead from exposure. John becomes obsessed with the being, dubbed the Mothman. He meets an expert on the subject, Alexander Leek, who explains its nature and discourages John from becoming further involved. However, when John learns the Governor plans to tour a chemical plant located on the Ohio River the following day, he becomes convinced the tragedy will occur there.

Officer Mills and the governor ignore his warnings, and nothing happens during the tour. Soon afterwards, John receives a mysterious message that instructs him to await a call from his deceased wife Mary back in Georgetown , and he returns home. Though anguished, John agrees. As John reaches the Silver Bridge , a malfunctioning traffic light causes traffic congestion. As John walks onto the bridge to investigate, the bolts and supports of the bridge strain. The bridge comes apart, and John realizes that the prophesied tragedy on the Ohio River was about the bridge.

As the bridge collapses, Officer Mills' car falls into the water. John jumps in after her and pulls her from the river and up to safety.