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Better Class of Enemy

Do what you love and the money will follow. Money is only a tool. It will take you wherever you wish, but it will not replace you as the driver. If you want to know what God thinks of money, just look at the people he gave it to. Too many people spend money they haven't earned, to buy things they don't want, to impress people that they don't like. You can be young without money, but you can't be old without it.

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Don't think money does everything or you are going to end up doing everything for money. Many people take no care of their money till they come nearly to the end of it, and others do just the same with their time.

the enemy class 12 in hindi and english

Johann Wolfgang von Goethe. It's good to have money and the things that money can buy, but it's good, too, to check up once in a while and make sure that you haven't lost the things that money can't buy.


  1. Der Begriff der Allgemeinbildung - Unter besonderer Berücksichtigung des Gymnasiums (German Edition).
  2. Walking the Dog.
  3. Gift of the Christmas Cookie: Sharing the True Meaning of Jesus Birth!
  4. Kleiner Ritter Milchling (German Edition)?
  5. Da Joka: Friscos Finest;
  6. Lectures on the Philosophy and Practice of Slavery as Exhibited in the Institution of Domestic Slavery in the United States with the Duties of Masters to Slaves.

If money is your hope for independence you will never have it. The only real security that a man will have in this world is a reserve of knowledge, experience, and ability. I made my money the old-fashioned way. I was very nice to a wealthy relative right before he died. The real measure of your wealth is how much you'd be worth if you lost all your money. Money can't buy friends, but you can get a better class of enemy. Money was never a big motivation for me, except as a way to keep score.

Translation

The real excitement is playing the game. You can only become truly accomplished at something you love.

Don't make money your goal. Instead, pursue the things you love doing, and then do them so well that people can't take their eyes off you. Money is usually attracted, not pursued.

Money Sayings and Money Quotes | Wise Old Sayings

I have another file BaseClass that sets up the template that classes will use like the base stats of the class, etc. I then have two other files, an BaseAlienClass and a BasePlayerClass where each has within it multiple Public Classes that outline specific different classes like Alien Scientist, Alien Fighter, and player classes like Matt, Ashley, Steven the main characters of the game. And when I want to make a new enemy in battle, I just call the CreateFighter method and give it the level and class.

But I'm thinking long-term, and if I have a file for Aliens and a file for Players, then I'll probably end up with a file for Animals, Thugs, Random stuff, etc, etc, etc. It feels like the system would get bloated with ten, twenty, thirty, maybe more files, depending on the number of different enemies I want in the game. I've only been using C , been making this game, for about a month. I can't seem to track down a solid path to follow online. First off, I'd love if enemies had some form of inheritance.

Alien Scientist and Alien Fighter would inherit from Alien so their race would automatically be "Alien" and perhaps the aliens would have something in common. From there, I could just setup the main differences between Scientist and Fighter instead of having to write a long version of both from scratch. I know of the Inheritance that my BaseClass uses as like a template for actual classes, but I don't think that's the same kind of inheritance I'm looking to have.

I'd appreciate any help anyone could give. Nov 7, Posts: I think it is a good idea to have a base class that can represent universal traits. Wether enemy or not can go into each unit. I would then have a custom script per character, if required, ex, wizard might need a different script that swordsman. The call to use main wpn, aux wpn can be the same but contents with in, will be different. This means you can have one common mng that will instruct a wizard, warrior, spy, whatever to fire main wpn.

Or defend, or use aux wpn or pick up etc.

[C#] Setting up player/enemy classes, there has to be a better way

It will allow you to add entirely new character classes, frog, soldier, fairy, Orc And so on with little adjustment beyond the characters code itself. Dec 5, Posts: You want to do a quick google search on composition versus inheritance. The basic idea is to build up each entity with a bunch of sub components. Kiwasi , Jan 20, TonyLi and matthewr like this. Jan 5, Posts: The question to ruin all your fine tuned class system is where to put Alien Bear?

The Unity have nice component architecture. You should design components based on their responsibility.

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What attributes represent the unit in your game logic?