THE FALLER DESTINIES
Such need to secure themselves amongst their kin could drive them to extreme actions. They seem interested in the Ishtar Academy on the Shattered Coast, but may redirect their efforts into the Citadel. Cayde-6 personally raised the bounty on his head. The Kell was defeated by Guardians, who stormed his Ketch and slay him in his throne room.
Such a defeat could prove chaotic to the House. Aksor lead assaults on settlements beyond the City and ravaged Awoken enclaves in the Reef. The Queen was able to capture Aksor and seal him inside the Prison of Elders. However, The House of Winter raided the prison and freed Aksor, seeking to force him to join the ranks. They succeeded, but Aksor was killed by Guardians before he could fully realise his destruction upon humanity.
Cayde-6 recorded an interesting story of a female House of Exile Baron aiding him in combat against the Hive on the moon. The ending undoes any sense of comradeship between our races, but the sentiment is there. Oct 19, PlanetDestiny Check out forums. Fearless and growing fast, the Scourge gained the support of deserting House of Dusk members and made a push into the Spider's territory at the Tangled Shore , establishing themselves as his competition. After defeating several "anarchist" Fallen in the EDZ , a intercepted signal revealed Siviks's center of operations on Nessus.
Siviks is found by The Conflux alongside Telksis the Pillager , but escapes and leaves Telksis alone to defend the Black Armory caches. In their failure to capture the forge, the Scourge establish a secret hideout in The Last City and proceed to target the Black Armory vault. They carry out the biggest Fallen attack on the City since the Twilight Gap and utilize a terrifying, enormous war machine named Insurrection Prime to breach the vault in the Scourge of the Past Raid.
It is the most powerful Prime Servitor ever encountered, rivaling Aksis, Archon Prime in sheer power, and required a team of six to bring it down. The Fallen are a hardy species, and can survive in a wide range of environments without heavy armor or complex modifications to their physiology. Fallen depend on a substance called Ether to survive, which only Servitors can produce.
Lore: The Fallen
Servitors convert scavenged matter and energy, presented to them ritualistically by the Fallen, directly into ether via unknown processes. Higher-ranking Fallen get a bigger ration of ether, and more ether allows Fallen to grow in size; this is why Captains are taller than Vandals or Dregs, and why Kells and Archons tower over other Fallen; the Kell of a House controls and distributes ether flow using their own personal Cipher. The Scorn are very different physically from other Fallen, being "undead" Fallen resurrected many times through unknown means. Their exoskeletons bear bulbous masses, and many of them are of a sickly, pale coloration.
They also are much more savage than the typical Fallen. In addition to Fallen glyphs, Bungie has released a number of images with examples of Fallen writing, including a number of unique letter combinations. Fallen society is divided into a number of Houses, none of which are known to maintain friendly relations with one another, [81] save for the House of Judgment , which was meant to live among the other houses and keep the peace.
Each House is ruled by a Kell , who acts as the political leader of a House and commands a Ketch. Archons serve as both high priests and chief engineers of a House, mediating between the Kell and the Prime Servitor in addition to overseeing maintenance of the House's machines. Houses require all three to be fully stable; without a Kell a House becomes prone to infighting, without an Archon a House's Prime Servitor is vulnerable to attack, and without a Prime Servitor a House cannot produce new Servitors for ether.
If any or all of these leaders were to be killed, then members of the House would panic and scatter, weakening the House to the point of being permanently broken. Below the upper echelon of House leadership are the Barons and Captains and the individual crews they command. Captains are Fallen who have managed to gather a following of Vandals and Dregs, who serve as the Captain's crew, commanding respect through brute force.
Most Captains swear fealty to a certain House, but some operate independently. A step above Captains in rank are the Barons, whose authority are second only to the Kells so they command their own Skiffs as well as their crews. The majority of Fallen Houses consist of Vandals and Dregs. Vandals serve as both seasoned infantry and skilled workers. They aspire to become Captains and one day lead crews of their own. Dregs are the lowest class in Fallen society.
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Docked of their lower pair of arms in a ritual of humiliation and obedience, Dregs zealously fill the roles of shock troops and menial laborers in crews. The life expectancy of a Dreg is notoriously short, but those few who survive to be promoted to Vandals are permitted to regrow their arms. A Captain belonging to the House of Winter. Another Fallen Captain, displaying the colors of the House of Winter. A Fallen Ketch with 2 Fallen Skiffs.
Note the translations show the names of various Bungie employees on the Destiny development team, as well as the name "Ondarius". Example of Fallen writing, demonstrating how certain characters combine. Fallen belonging to the House of Devils preparing for battle.
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Lore: The Fallen
For more information, see the Citation Policy. A Fallen in front of a Fallen Walker. Concept art of a Captain or Kell sitting on a throne holding a Ghost. Fallen Captain, saying "Welcome" in 5 languages, including its own. House of Wolves , Activision Blizzard, Grimoire: Trained assassins, sheathed in technology of old.
Once my people were capable of many things, great things. Now we use simple optics, toys for hatchlings, as weapons of war. Now we fight for one not our own. House of Wolves, Activision Blizzard, Grimoire: Destiny - Our Enemies: Retrieved from " https: Pages with reference errors New content Fallen Races Enemies. Contribute Destinypedia's pages can be edited. In their mouths are two rows of sharp, knife-like teeth, indicating that the Fallen are carnivorous in nature.
Fallen cannot survive without Ether, which is distributed to them by their Servitors. The Fallen have little to no knowledge of their history before an event they call " the Whirlwind. While the Fallen often settle in abandoned facilities on various worlds such as Earth , the Moon , and Europa , they are nomadic and therefore have no permanent strongholds in these regions, but instead call their starships home.
According to the Fallen themselves, they have claimed every planet and moon that humanity once held. Fallen technology is highly advanced, with energy weapons, advanced armor, and space-faring capabilities. Fallen Houses are led by Kells , the masters of the massive Ketches. Shanks are airborne drones that possess minimal intelligence, and attack in large numbers.
They serve as cannon fodder. Shanks receive a bigger defense upgrade with the epic modifier active as they gain a solar shield.
The Fallen/Eliksni
Dregs are the lowest ranking Fallen in the chain of command. They are thieves driven by desperation and rage. They are crafty, but tend to forfeit their position with their clattering and hissing. Dregs wield shock daggers and pistols, and can be easily distinguished from other Fallen ranks by only having two fully-developed arms as opposed to the usual four. The riflemen of the Fallen invasion force, Vandals are of a higher rank than Dregs, with weapons capable of long-range attacks and deadlier force.
The disadvantage of the Vandal's powerful Wire Rifle is their requirement of a longer charge time. Captains are the fiercest of the Fallen hierarchy, distinguished by their heavy armor and adorned cape. They often wield twin swords in combat, but can also have an assortment of other weapons.
Captains have a sense of nobility about them and consider humanity to be an inferior race.